Restructured code

This commit is contained in:
Lukas Wölfer
2020-02-05 00:18:56 +01:00
parent bc4dd073dc
commit 7e18f1db1c
14 changed files with 46 additions and 46 deletions

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"""Contains actions that can be used on the board"""
from typing import List, Tuple
from dataclasses import dataclass
from .. import board
class Action:
"""Base class for a card move action on a solitaire board"""
_before_state: int = 0
_after_state: int = 0
def _apply(self, action_board: board.Board) -> None:
pass
def _undo(self, action_board: board.Board) -> None:
pass
def apply(self, action_board: board.Board) -> None:
"""Apply action to board"""
if __debug__:
self._before_state = action_board.state_identifier
self._apply(action_board)
if __debug__:
self._after_state = action_board.state_identifier
def undo(self, action_board: board.Board) -> None:
"""Undo action to board"""
assert action_board.state_identifier == self._after_state
self._undo(action_board)
assert action_board.state_identifier == self._before_state
@dataclass
class GoalAction(Action):
"""Move card from field to goal"""
card: board.NumberCard
source_id: int
source_position: board.Position
def _apply(self, action_board: board.Board) -> None:
"""Do action"""
if self.source_position == board.Position.Field:
assert action_board.field[self.source_id][-1] == self.card
assert action_board.goal[self.card.suit] + 1 == self.card.number
action_board.field[self.source_id].pop()
action_board.goal[self.card.suit] += 1
elif self.source_position == board.Position.Bunker:
assert action_board.bunker[self.source_id] == self.card
assert action_board.goal[self.card.suit] + 1 == self.card.number
action_board.bunker[self.source_id] = None
action_board.goal[self.card.suit] += 1
else:
raise RuntimeError("Unknown position")
def _undo(self, action_board: board.Board) -> None:
"""Undo action"""
assert action_board.goal[self.card.suit] == self.card.number
if self.source_position == board.Position.Field:
action_board.field[self.source_id].append(self.card)
elif self.source_position == board.Position.Bunker:
assert action_board.bunker[self.source_id] is None
action_board.bunker[self.source_id] = self.card
else:
raise RuntimeError("Unknown position")
action_board.goal[self.card.suit] -= 1
@dataclass
class BunkerizeAction(Action):
"""Move card from bunker to field"""
card: board.Card
bunker_id: int
field_id: int
to_bunker: bool
def _move_from_bunker(self, action_board: board.Board) -> None:
assert action_board.bunker[self.bunker_id] == self.card
action_board.bunker[self.bunker_id] = None
action_board.field[self.field_id].append(self.card)
def _move_to_bunker(self, action_board: board.Board) -> None:
assert action_board.field[self.field_id][-1] == self.card
assert action_board.bunker[self.bunker_id] is None
action_board.bunker[self.bunker_id] = self.card
action_board.field[self.field_id].pop()
def _apply(self, action_board: board.Board) -> None:
"""Do action"""
if self.to_bunker:
self._move_to_bunker(action_board)
else:
self._move_from_bunker(action_board)
def _undo(self, action_board: board.Board) -> None:
"""Undo action"""
if self.to_bunker:
self._move_from_bunker(action_board)
else:
self._move_to_bunker(action_board)
@dataclass
class MoveAction(Action):
"""Moving a card from one field stack to another"""
cards: List[board.Card]
source_id: int
destination_id: int
def _shift(
self,
action_board: board.Board,
source: int,
dest: int) -> None:
"""Shift a card from the field id 'source' to field id 'dest'"""
for stack_offset, card in enumerate(
self.cards, start=-len(self.cards)):
assert action_board.field[source][stack_offset] == card
action_board.field[source] = action_board.field[
source][:-len(self.cards)]
action_board.field[dest].extend(self.cards)
def _apply(self, action_board: board.Board) -> None:
"""Do action"""
if action_board.field[self.destination_id]:
dest_card = action_board.field[self.destination_id][-1]
if not all(isinstance(x, board.NumberCard) for x in self.cards):
raise AssertionError()
if not isinstance(dest_card, board.NumberCard):
raise AssertionError()
if not isinstance(self.cards[0], board.NumberCard):
raise AssertionError()
if dest_card.suit == self.cards[0].suit:
raise AssertionError()
if dest_card.number != self.cards[0].number + 1:
raise AssertionError()
self._shift(action_board, self.source_id, self.destination_id)
def _undo(self, action_board: board.Board) -> None:
"""Undo action"""
self._shift(action_board, self.destination_id, self.source_id)
@dataclass
class DragonKillAction(Action):
"""Removing four dragons from the top of the stacks to a bunker"""
dragon: board.SpecialCard
source_stacks: List[Tuple[board.Position, int]]
destination_bunker_id: int
def _apply(self, action_board: board.Board) -> None:
"""Do action"""
assert (
action_board.bunker[self.destination_bunker_id] is None
or action_board.bunker[self.destination_bunker_id] == self.dragon
)
assert len(self.source_stacks) == 4
for position, index in self.source_stacks:
if position == board.Position.Field:
assert action_board.field[index]
assert action_board.field[index][-1] == self.dragon
action_board.field[index].pop()
elif position == board.Position.Bunker:
assert action_board.bunker[index] == self.dragon
action_board.bunker[index] = None
else:
raise RuntimeError("Can only kill dragons in field and bunker")
action_board.bunker[self.destination_bunker_id] = (self.dragon, 4)
def _undo(self, action_board: board.Board) -> None:
"""Undo action"""
assert action_board.bunker[self.destination_bunker_id] == (
self.dragon, 4)
assert len(self.source_stacks) == 4
action_board.bunker[self.destination_bunker_id] = None
for position, index in self.source_stacks:
if position == board.Position.Field:
action_board.field[index].append(self.dragon)
elif position == board.Position.Bunker:
action_board.bunker[index] = self.dragon
else:
raise RuntimeError("Can only kill dragons in field and bunker")
@dataclass
class HuaKillAction(Action):
"""Remove the flower card"""
source_field_id: int
def _apply(self, action_board: board.Board) -> None:
"""Do action"""
assert not action_board.flower_gone
assert (action_board.field[self.source_field_id][-1]
== board.SpecialCard.Hua)
action_board.field[self.source_field_id].pop()
action_board.flower_gone = True
def _undo(self, action_board: board.Board) -> None:
"""Undo action"""
assert action_board.flower_gone
action_board.field[self.source_field_id].append(board.SpecialCard.Hua)
action_board.flower_gone = False

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"""Contains function to iterate different kinds of possible actions"""
from typing import Iterator, List, Tuple
from .. import board
from . import board_actions
def possible_huakill_action(
search_board: board.Board
) -> Iterator[board_actions.HuaKillAction]:
"""Check if the flowercard can be eliminated"""
for index, stack in enumerate(search_board.field):
if stack and stack[-1] == board.SpecialCard.Hua:
yield board_actions.HuaKillAction(source_field_id=index)
def possible_dragonkill_actions(
search_board: board.Board
) -> Iterator[board_actions.DragonKillAction]:
"""Enumerate all possible dragon kills"""
possible_dragons = [
board.SpecialCard.Zhong,
board.SpecialCard.Fa,
board.SpecialCard.Bai,
]
if not any(x is None for x in search_board.bunker):
new_possible_dragons = []
for dragon in possible_dragons:
if any(x == dragon for x in search_board.bunker):
new_possible_dragons.append(dragon)
possible_dragons = new_possible_dragons
for dragon in possible_dragons:
bunker_dragons = [i for i, d in
enumerate(search_board.bunker) if d == dragon]
field_dragons = [
i for i, f in enumerate(search_board.field) if f if f[-1] == dragon
]
if len(bunker_dragons) + len(field_dragons) != 4:
continue
destination_bunker_id = 0
if bunker_dragons:
destination_bunker_id = bunker_dragons[0]
else:
destination_bunker_id = [
i for i, x in enumerate(search_board.bunker) if x is None
][0]
source_stacks = [(board.Position.Bunker, i) for i in bunker_dragons]
source_stacks.extend([(board.Position.Field, i)
for i in field_dragons])
yield board_actions.DragonKillAction(
dragon=dragon,
source_stacks=source_stacks,
destination_bunker_id=destination_bunker_id,
)
def possible_bunkerize_actions(
search_board: board.Board
) -> Iterator[board_actions.BunkerizeAction]:
"""Enumerates all possible card moves from the field to the bunker"""
open_bunker_list = [
i for i, x in enumerate(
search_board.bunker) if x is None]
if not open_bunker_list:
return
open_bunker = open_bunker_list[0]
for index, stack in enumerate(search_board.field):
if not stack:
continue
yield board_actions.BunkerizeAction(
card=stack[-1],
field_id=index,
bunker_id=open_bunker,
to_bunker=True
)
def possible_debunkerize_actions(
search_board: board.Board
) -> Iterator[board_actions.BunkerizeAction]:
"""Enumerates all possible card moves from the bunker to the field"""
bunker_number_cards = [
(i, x)
for i, x in enumerate(search_board.bunker)
if isinstance(x, board.NumberCard)
]
for index, card in bunker_number_cards:
for other_index, other_stack in enumerate(search_board.field):
if not other_stack:
continue
if not isinstance(other_stack[-1], board.NumberCard):
continue
if other_stack[-1].suit == card.suit:
continue
if other_stack[-1].number != card.number + 1:
continue
yield board_actions.BunkerizeAction(
card=card,
bunker_id=index,
field_id=other_index,
to_bunker=False
)
def possible_goal_move_actions(
search_board: board.Board
) -> Iterator[board_actions.GoalAction]:
"""Enumerates all possible moves from anywhere to the goal"""
field_cards = [
(board.Position.Field, index, stack[-1])
for index, stack in enumerate(search_board.field)
if stack
if isinstance(stack[-1], board.NumberCard)
]
bunker_cards = [
(board.Position.Bunker, index, stack)
for index, stack in enumerate(search_board.bunker)
if isinstance(stack, board.NumberCard)
]
top_cards = field_cards + bunker_cards
for suit, number in search_board.goal.items():
for source, index, stack in top_cards:
if not (stack.suit == suit and stack.number == number + 1):
continue
yield board_actions.GoalAction(
card=stack, source_id=index, source_position=source
)
break
def _can_stack(bottom: board.Card, top: board.Card) -> bool:
if not isinstance(bottom, board.NumberCard):
return False
if not isinstance(top, board.NumberCard):
return False
if bottom.suit == top.suit:
return False
if bottom.number != top.number + 1:
return False
return True
def _get_cardstacks(search_board: board.Board) -> List[List[board.Card]]:
"""Returns all cards on one stack that can be moved at once"""
result: List[List[board.Card]] = []
for stack in search_board.field:
result.append([])
if not stack:
continue
result[-1].append(stack[-1])
for card in stack[-2::-1]:
if not _can_stack(card, result[-1][0]):
break
if not isinstance(card, board.NumberCard):
break
result[-1].insert(0, card)
return result
def possible_field_move_actions(
search_board: board.Board
) -> Iterator[board_actions.MoveAction]:
"""Enumerate all possible move actions
from one field stack to another field stack"""
first_empty_field_id = -1
cardstacks = [(index, stack)
for index, stack in enumerate(_get_cardstacks(search_board))]
cardstacks = [x for x in cardstacks if x[1]]
cardstacks = sorted(cardstacks, key=lambda x: len(x[1]))
substacks: List[Tuple[int, List[board.Card]]] = []
for index, stack in cardstacks:
substacks.extend((index, substack)
for substack in (stack[i:]
for i in range(len(stack))))
for index, substack in substacks:
for other_index, other_stack in enumerate(search_board.field):
if index == other_index:
continue
if other_stack:
if not _can_stack(other_stack[-1], substack[0]):
continue
elif len(substack) == len(search_board.field[index]):
continue
elif first_empty_field_id == -1:
first_empty_field_id = other_index
elif other_index != first_empty_field_id:
continue
yield board_actions.MoveAction(
cards=substack, source_id=index, destination_id=other_index
)
def possible_actions(
search_board: board.Board) -> Iterator[board_actions.Action]:
"""Enumerate all possible actions on the current search_board"""
yield from possible_huakill_action(search_board)
yield from possible_dragonkill_actions(search_board)
yield from possible_goal_move_actions(search_board)
yield from possible_debunkerize_actions(search_board)
yield from possible_field_move_actions(search_board)
yield from possible_bunkerize_actions(search_board)

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"""Contains solver for solitaire"""
from typing import List, Iterator, Optional
from ..board import Board
from . import board_actions
from .board_possibilities import possible_actions
from .board_actions import (
MoveAction,
GoalAction,
HuaKillAction,
DragonKillAction)
class ActionStack:
"""Stack of chosen actions on the board"""
iterator_stack: List[Iterator[board_actions.Action]]
action_stack: List[Optional[board_actions.Action]]
index_stack: List[int]
state_stack: List[int]
def __init__(self) -> None:
self.iterator_stack = []
self.index_stack = []
self.action_stack = []
self.state_stack = []
def push(self, board: Board) -> None:
"""Append another board state to stack"""
self.iterator_stack.append(possible_actions(board))
self.action_stack.append(None)
self.index_stack.append(0)
self.state_stack.append(board.state_identifier)
def get(self) -> Optional[board_actions.Action]:
"""Get next iteration of top action iterator"""
try:
self.action_stack[-1] = next(self.iterator_stack[-1])
except StopIteration:
return None
self.index_stack[-1] += 1
return self.action_stack[-1]
def pop(self) -> None:
"""Pop one action from stack"""
self.action_stack.pop()
self.iterator_stack.pop()
self.index_stack.pop()
self.state_stack.pop()
def __len__(self) -> int:
return len(self.index_stack)
def solve(board: Board) -> Iterator[List[board_actions.Action]]:
"""Solve a solitaire puzzle"""
state_set = {board.state_identifier}
stack = ActionStack()
stack.push(board)
def _limit_stack_size(stack_size: int) -> None:
if len(stack) == stack_size:
stack.pop()
assert stack.action_stack[-1] is not None
stack.action_stack[-1].undo(board)
assert (board.state_identifier
in state_set)
def _backtrack_action() -> None:
stack.pop()
assert stack.action_stack[-1] is not None
stack.action_stack[-1].undo(board)
assert (board.state_identifier
in state_set)
def _skip_loop_move(action: board_actions.Action) -> bool:
if isinstance(action, MoveAction):
for prev_action in stack.action_stack[-2::-1]:
if isinstance(prev_action, MoveAction):
if prev_action.cards == action.cards:
return True
return False
count = 0
while stack:
count += 1
if count > 5000:
count = 0
print(f"{len(stack)} {sum(board.goal.values())}")
# _limit_stack_size(80)
assert (board.state_identifier ==
stack.state_stack[-1])
action = stack.get()
if not action:
_backtrack_action()
continue
if _skip_loop_move(action):
continue
action.apply(board)
if board.solved():
yield stack.action_stack
stack.action_stack[-1].undo(board)
while isinstance(
stack.action_stack[-1], (GoalAction,
HuaKillAction,
DragonKillAction)):
stack.pop()
stack.action_stack[-1].undo(board)
continue
if board.state_identifier in state_set:
action.undo(board)
assert board.state_identifier in state_set
continue
state_set.add(board.state_identifier)
stack.push(board)