Restructured code
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121
shenzhen_solitaire/solver/solver.py
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121
shenzhen_solitaire/solver/solver.py
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"""Contains solver for solitaire"""
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from typing import List, Iterator, Optional
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from ..board import Board
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from . import board_actions
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from .board_possibilities import possible_actions
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from .board_actions import (
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MoveAction,
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GoalAction,
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HuaKillAction,
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DragonKillAction)
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class ActionStack:
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"""Stack of chosen actions on the board"""
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iterator_stack: List[Iterator[board_actions.Action]]
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action_stack: List[Optional[board_actions.Action]]
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index_stack: List[int]
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state_stack: List[int]
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def __init__(self) -> None:
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self.iterator_stack = []
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self.index_stack = []
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self.action_stack = []
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self.state_stack = []
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def push(self, board: Board) -> None:
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"""Append another board state to stack"""
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self.iterator_stack.append(possible_actions(board))
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self.action_stack.append(None)
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self.index_stack.append(0)
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self.state_stack.append(board.state_identifier)
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def get(self) -> Optional[board_actions.Action]:
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"""Get next iteration of top action iterator"""
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try:
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self.action_stack[-1] = next(self.iterator_stack[-1])
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except StopIteration:
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return None
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self.index_stack[-1] += 1
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return self.action_stack[-1]
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def pop(self) -> None:
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"""Pop one action from stack"""
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self.action_stack.pop()
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self.iterator_stack.pop()
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self.index_stack.pop()
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self.state_stack.pop()
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def __len__(self) -> int:
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return len(self.index_stack)
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def solve(board: Board) -> Iterator[List[board_actions.Action]]:
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"""Solve a solitaire puzzle"""
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state_set = {board.state_identifier}
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stack = ActionStack()
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stack.push(board)
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def _limit_stack_size(stack_size: int) -> None:
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if len(stack) == stack_size:
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stack.pop()
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assert stack.action_stack[-1] is not None
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stack.action_stack[-1].undo(board)
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assert (board.state_identifier
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in state_set)
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def _backtrack_action() -> None:
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stack.pop()
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assert stack.action_stack[-1] is not None
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stack.action_stack[-1].undo(board)
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assert (board.state_identifier
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in state_set)
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def _skip_loop_move(action: board_actions.Action) -> bool:
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if isinstance(action, MoveAction):
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for prev_action in stack.action_stack[-2::-1]:
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if isinstance(prev_action, MoveAction):
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if prev_action.cards == action.cards:
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return True
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return False
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count = 0
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while stack:
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count += 1
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if count > 5000:
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count = 0
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print(f"{len(stack)} {sum(board.goal.values())}")
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# _limit_stack_size(80)
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assert (board.state_identifier ==
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stack.state_stack[-1])
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action = stack.get()
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if not action:
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_backtrack_action()
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continue
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if _skip_loop_move(action):
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continue
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action.apply(board)
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if board.solved():
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yield stack.action_stack
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stack.action_stack[-1].undo(board)
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while isinstance(
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stack.action_stack[-1], (GoalAction,
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HuaKillAction,
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DragonKillAction)):
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stack.pop()
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stack.action_stack[-1].undo(board)
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continue
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if board.state_identifier in state_set:
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action.undo(board)
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assert board.state_identifier in state_set
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continue
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state_set.add(board.state_identifier)
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stack.push(board)
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