Linting
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@@ -7,6 +7,7 @@ import board
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@dataclass
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class GoalAction:
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"""Move card from field to goal"""
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card: board.NumberCard
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source_id: int
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source_position: board.Position
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@@ -40,49 +41,89 @@ class GoalAction:
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@dataclass
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class RestoreAction:
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class BunkerizeAction:
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"""Move card from bunker to field"""
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card: board.Card
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source_id: int
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destination_id: int
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to_bunker: bool
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def _move_from_bunker(self, action_board: board.Board) -> None:
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assert action_board.bunker[self.source_id] == self.card
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action_board.bunker[self.source_id] = None
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action_board.field[self.destination_id].append(self.card)
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def _move_to_bunker(self, action_board: board.Board) -> None:
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assert action_board.field[self.source_id][-1] == self.card
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assert action_board.bunker[self.destination_id] is None
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action_board.bunker[self.destination_id] = self.card
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action_board.field[self.source_id].pop()
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def apply(self, action_board: board.Board) -> None:
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"""Do action"""
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assert action_board.bunker[self.source_id] == self.card
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action_board.bunker[self.source_id] = None
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if self.to_bunker:
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self._move_to_bunker(action_board)
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else:
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self._move_from_bunker(action_board)
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@dataclass
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class StoreAction:
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"""Move card from field to bunker"""
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card: board.Card
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source_id: int
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destination_id: int
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def undo(self, action_board: board.Board) -> None:
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"""Undo action"""
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if self.to_bunker:
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self._move_from_bunker(action_board)
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else:
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self._move_to_bunker(action_board)
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@dataclass
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class MoveAction:
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"""Moving a card from one field stack to another"""
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card: board.Card
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cards: List[board.Card]
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source_id: int
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destination_id: int
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def _shift(self, action_board: board.Board, source: int, dest: int) -> None:
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"""Shift a card from the field id 'source' to field id 'dest'"""
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for stack_offset, card in enumerate(self.cards, start=-len(self.cards)):
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assert action_board.field[source][stack_offset] == card
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if action_board.field[dest]:
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dest_card = action_board.field[dest]
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if not isinstance(dest_card, board.NumberCard):
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raise AssertionError()
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if dest_card.suit != self.cards[0].suit:
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raise AssertionError()
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if dest_card.number + 1 == self.cards[0].number:
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raise AssertionError()
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action_board.field[source] = action_board.field[source][: -len(self.cards)]
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action_board.field[dest].extend(self.cards)
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def apply(self, action_board: board.Board) -> None:
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"""Do action"""
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self._shift(action_board, self.source_id, self.destination_id)
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def undo(self, action_board: board.Board) -> None:
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"""Undo action"""
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self._shift(action_board, self.destination_id, self.source_id)
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@dataclass
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class DragonKillAction:
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"""Removing four dragons from the top of the stacks to a bunker"""
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dragon: board.SpecialCard
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source_stacks: List[Tuple[board.Position, int]]
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destination_bunker_id: int
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def apply(self, action_board: board.Board) -> None:
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"""Do action"""
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assert (action_board.bunker[self.destination_bunker_id] is None or
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action_board.bunker[self.destination_bunker_id] == self.dragon)
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assert (
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action_board.bunker[self.destination_bunker_id] is None
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or action_board.bunker[self.destination_bunker_id] == self.dragon
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)
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assert len(self.source_stacks) == 4
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for position, index in self.source_stacks:
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if position == board.Position.Field:
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@@ -94,13 +135,11 @@ class DragonKillAction:
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action_board.bunker[index] = None
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else:
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raise RuntimeError("Can only kill dragons in field and bunker")
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action_board.bunker[self.destination_bunker_id] = board.KilledDragon(
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self.dragon)
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action_board.bunker[self.destination_bunker_id] = (self.dragon, 4)
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def undo(self, action_board: board.Board) -> None:
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"""Undo action"""
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assert action_board.bunker[self.destination_bunker_id] == board.KilledDragon(
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self.dragon)
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assert action_board.bunker[self.destination_bunker_id] == (self.dragon, 4)
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assert len(self.source_stacks) == 4
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for position, index in self.source_stacks:
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if position == board.Position.Field:
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@@ -115,6 +154,7 @@ class DragonKillAction:
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@dataclass
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class HuaKillAction:
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"""Remove the flower card"""
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source_field_id: int
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def apply(self, action_board: board.Board) -> None:
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@@ -131,5 +171,4 @@ class HuaKillAction:
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action_board.flowerGone = False
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Action = Union[MoveAction, DragonKillAction,
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HuaKillAction, StoreAction, RestoreAction, GoalAction]
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Action = Union[MoveAction, DragonKillAction, HuaKillAction, BunkerizeAction, GoalAction]
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