Linting
This commit is contained in:
@@ -4,7 +4,9 @@ import board
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import board_actions
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def possible_huakill_action(search_board: board.Board) -> Iterator[board_actions.HuaKillAction]:
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def possible_huakill_action(
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search_board: board.Board
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) -> Iterator[board_actions.HuaKillAction]:
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"""Check if the flowercard can be eliminated"""
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for index, stack in enumerate(search_board.field):
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if stack[-1] == board.SpecialCard.Hua:
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@@ -12,10 +14,14 @@ def possible_huakill_action(search_board: board.Board) -> Iterator[board_actions
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def possible_dragonkill_actions(
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search_board: board.Board) -> Iterator[board_actions.DragonKillAction]:
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search_board: board.Board
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) -> Iterator[board_actions.DragonKillAction]:
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"""Enumerate all possible dragon kills"""
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possible_dragons = [board.SpecialCard.Zhong,
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board.SpecialCard.Fa, board.SpecialCard.Bai]
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possible_dragons = [
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board.SpecialCard.Zhong,
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board.SpecialCard.Fa,
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board.SpecialCard.Bai,
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]
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if not any(x is None for x in search_board.bunker):
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new_possible_dragons = []
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for dragon in possible_dragons:
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@@ -24,10 +30,10 @@ def possible_dragonkill_actions(
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possible_dragons = new_possible_dragons
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for dragon in possible_dragons:
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bunker_dragons = [i for i, d in enumerate(
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search_board.bunker) if d == dragon]
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field_dragons = [i for i, f in enumerate(
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search_board.field) if f if f[-1] == dragon]
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bunker_dragons = [i for i, d in enumerate(search_board.bunker) if d == dragon]
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field_dragons = [
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i for i, f in enumerate(search_board.field) if f if f[-1] == dragon
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]
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if len(bunker_dragons) + len(field_dragons) != 4:
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continue
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destination_bunker_id = 0
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@@ -35,20 +41,24 @@ def possible_dragonkill_actions(
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destination_bunker_id = bunker_dragons[0]
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else:
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destination_bunker_id = [
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i for i, x in enumerate(search_board.bunker) if x is None][0]
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i for i, x in enumerate(search_board.bunker) if x is None
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][0]
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source_stacks = [(board.Position.Bunker, i) for i in bunker_dragons]
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source_stacks.extend([(board.Position.Field, i)
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for i in field_dragons])
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source_stacks.extend([(board.Position.Field, i) for i in field_dragons])
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yield board_actions.DragonKillAction(dragon=dragon, source_stacks=source_stacks,
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destination_bunker_id=destination_bunker_id)
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yield board_actions.DragonKillAction(
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dragon=dragon,
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source_stacks=source_stacks,
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destination_bunker_id=destination_bunker_id,
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)
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def possible_bunkerize_actions(search_board: board.Board) -> Iterator[board_actions.StoreAction]:
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def possible_bunkerize_actions(
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search_board: board.Board
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) -> Iterator[board_actions.BunkerizeAction]:
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"""Enumerates all possible card moves from the field to the bunker"""
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open_bunker_list = [i for i, x in enumerate(
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search_board.bunker) if x is None]
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open_bunker_list = [i for i, x in enumerate(search_board.bunker) if x is None]
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if not open_bunker_list:
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return
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@@ -57,16 +67,20 @@ def possible_bunkerize_actions(search_board: board.Board) -> Iterator[board_acti
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for index, stack in enumerate(search_board.field):
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if not stack:
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continue
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yield board_actions.StoreAction(card=stack[-1],
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source_id=index,
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destination_id=open_bunker)
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yield board_actions.BunkerizeAction(
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card=stack[-1], source_id=index, destination_id=open_bunker, to_bunker=True
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)
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def possible_debunkerize_actions(
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search_board: board.Board) -> Iterator[board_actions.RestoreAction]:
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search_board: board.Board
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) -> Iterator[board_actions.BunkerizeAction]:
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"""Enumerates all possible card moves from the bunker to the field"""
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bunker_number_cards = [(i, x) for i, x in enumerate(
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search_board.bunker) if isinstance(x, board.NumberCard)]
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bunker_number_cards = [
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(i, x)
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for i, x in enumerate(search_board.bunker)
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if isinstance(x, board.NumberCard)
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]
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for index, card in bunker_number_cards:
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for other_index, other_stack in enumerate(search_board.field):
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if not other_stack:
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@@ -77,29 +91,41 @@ def possible_debunkerize_actions(
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continue
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if other_stack[-1].number != card.number + 1:
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continue
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yield board_actions.RestoreAction(card=card,
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source_id=index,
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destination_id=other_index)
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yield board_actions.BunkerizeAction(
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card=card, source_id=index, destination_id=other_index, to_bunker=False
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)
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def possible_goal_move_actions(search_board: board.Board) -> Iterator[board_actions.GoalAction]:
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def possible_goal_move_actions(
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search_board: board.Board
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) -> Iterator[board_actions.GoalAction]:
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"""Enumerates all possible moves from anywhere to the goal"""
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field_cards = [(board.Position.Field, index, stack[-1]) for index, stack in enumerate(
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search_board.field) if stack if isinstance(stack[-1], board.NumberCard)]
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bunker_cards = [(board.Position.Bunker, index, stack)
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for index, stack in enumerate(search_board.bunker)
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if isinstance(stack, board.NumberCard)]
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field_cards = [
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(board.Position.Field, index, stack[-1])
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for index, stack in enumerate(search_board.field)
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if stack
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if isinstance(stack[-1], board.NumberCard)
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]
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bunker_cards = [
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(board.Position.Bunker, index, stack)
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for index, stack in enumerate(search_board.bunker)
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if isinstance(stack, board.NumberCard)
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]
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top_cards = field_cards + bunker_cards
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for suit, number in search_board.goal.items():
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for source, index, stack in top_cards:
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if not (stack.suit == suit and stack.number == number + 1):
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continue
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yield board_actions.GoalAction(card=stack, source_id=index, source_position=source)
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yield board_actions.GoalAction(
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card=stack, source_id=index, source_position=source
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)
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break
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def possible_field_move_actions(search_board: board.Board) -> Iterator[board_actions.MoveAction]:
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def possible_field_move_actions(
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search_board: board.Board
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) -> Iterator[board_actions.MoveAction]:
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"""Enumerate all possible move actions from one field stack to another field stack"""
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for index, stack in enumerate(search_board.field):
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if not stack:
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@@ -107,17 +133,16 @@ def possible_field_move_actions(search_board: board.Board) -> Iterator[board_act
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if not isinstance(stack[-1], board.NumberCard):
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continue
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for other_index, other_stack in enumerate(search_board.field):
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if not other_stack:
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continue
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if not isinstance(other_stack[-1], board.NumberCard):
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continue
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if other_stack[-1].suit == stack[-1].suit:
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continue
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if other_stack[-1].number != stack[-1].number + 1:
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continue
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yield board_actions.MoveAction(card=stack[-1],
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source_id=index,
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destination_id=other_index)
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if other_stack:
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if not isinstance(other_stack[-1], board.NumberCard):
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continue
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if other_stack[-1].suit == stack[-1].suit:
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continue
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if other_stack[-1].number != stack[-1].number + 1:
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continue
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yield board_actions.MoveAction(
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cards=[stack[-1]], source_id=index, destination_id=other_index
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)
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def possible_actions(search_board: board.Board) -> Iterator[board_actions.Action]:
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