This commit is contained in:
Lukas Wölfer
2019-04-09 01:47:15 +02:00
parent 208c2c83a4
commit 8d5eeda2dc
4 changed files with 267 additions and 75 deletions

View File

@@ -4,7 +4,9 @@ import board
import board_actions
def possible_huakill_action(search_board: board.Board) -> Iterator[board_actions.HuaKillAction]:
def possible_huakill_action(
search_board: board.Board
) -> Iterator[board_actions.HuaKillAction]:
"""Check if the flowercard can be eliminated"""
for index, stack in enumerate(search_board.field):
if stack[-1] == board.SpecialCard.Hua:
@@ -12,10 +14,14 @@ def possible_huakill_action(search_board: board.Board) -> Iterator[board_actions
def possible_dragonkill_actions(
search_board: board.Board) -> Iterator[board_actions.DragonKillAction]:
search_board: board.Board
) -> Iterator[board_actions.DragonKillAction]:
"""Enumerate all possible dragon kills"""
possible_dragons = [board.SpecialCard.Zhong,
board.SpecialCard.Fa, board.SpecialCard.Bai]
possible_dragons = [
board.SpecialCard.Zhong,
board.SpecialCard.Fa,
board.SpecialCard.Bai,
]
if not any(x is None for x in search_board.bunker):
new_possible_dragons = []
for dragon in possible_dragons:
@@ -24,10 +30,10 @@ def possible_dragonkill_actions(
possible_dragons = new_possible_dragons
for dragon in possible_dragons:
bunker_dragons = [i for i, d in enumerate(
search_board.bunker) if d == dragon]
field_dragons = [i for i, f in enumerate(
search_board.field) if f if f[-1] == dragon]
bunker_dragons = [i for i, d in enumerate(search_board.bunker) if d == dragon]
field_dragons = [
i for i, f in enumerate(search_board.field) if f if f[-1] == dragon
]
if len(bunker_dragons) + len(field_dragons) != 4:
continue
destination_bunker_id = 0
@@ -35,20 +41,24 @@ def possible_dragonkill_actions(
destination_bunker_id = bunker_dragons[0]
else:
destination_bunker_id = [
i for i, x in enumerate(search_board.bunker) if x is None][0]
i for i, x in enumerate(search_board.bunker) if x is None
][0]
source_stacks = [(board.Position.Bunker, i) for i in bunker_dragons]
source_stacks.extend([(board.Position.Field, i)
for i in field_dragons])
source_stacks.extend([(board.Position.Field, i) for i in field_dragons])
yield board_actions.DragonKillAction(dragon=dragon, source_stacks=source_stacks,
destination_bunker_id=destination_bunker_id)
yield board_actions.DragonKillAction(
dragon=dragon,
source_stacks=source_stacks,
destination_bunker_id=destination_bunker_id,
)
def possible_bunkerize_actions(search_board: board.Board) -> Iterator[board_actions.StoreAction]:
def possible_bunkerize_actions(
search_board: board.Board
) -> Iterator[board_actions.BunkerizeAction]:
"""Enumerates all possible card moves from the field to the bunker"""
open_bunker_list = [i for i, x in enumerate(
search_board.bunker) if x is None]
open_bunker_list = [i for i, x in enumerate(search_board.bunker) if x is None]
if not open_bunker_list:
return
@@ -57,16 +67,20 @@ def possible_bunkerize_actions(search_board: board.Board) -> Iterator[board_acti
for index, stack in enumerate(search_board.field):
if not stack:
continue
yield board_actions.StoreAction(card=stack[-1],
source_id=index,
destination_id=open_bunker)
yield board_actions.BunkerizeAction(
card=stack[-1], source_id=index, destination_id=open_bunker, to_bunker=True
)
def possible_debunkerize_actions(
search_board: board.Board) -> Iterator[board_actions.RestoreAction]:
search_board: board.Board
) -> Iterator[board_actions.BunkerizeAction]:
"""Enumerates all possible card moves from the bunker to the field"""
bunker_number_cards = [(i, x) for i, x in enumerate(
search_board.bunker) if isinstance(x, board.NumberCard)]
bunker_number_cards = [
(i, x)
for i, x in enumerate(search_board.bunker)
if isinstance(x, board.NumberCard)
]
for index, card in bunker_number_cards:
for other_index, other_stack in enumerate(search_board.field):
if not other_stack:
@@ -77,29 +91,41 @@ def possible_debunkerize_actions(
continue
if other_stack[-1].number != card.number + 1:
continue
yield board_actions.RestoreAction(card=card,
source_id=index,
destination_id=other_index)
yield board_actions.BunkerizeAction(
card=card, source_id=index, destination_id=other_index, to_bunker=False
)
def possible_goal_move_actions(search_board: board.Board) -> Iterator[board_actions.GoalAction]:
def possible_goal_move_actions(
search_board: board.Board
) -> Iterator[board_actions.GoalAction]:
"""Enumerates all possible moves from anywhere to the goal"""
field_cards = [(board.Position.Field, index, stack[-1]) for index, stack in enumerate(
search_board.field) if stack if isinstance(stack[-1], board.NumberCard)]
bunker_cards = [(board.Position.Bunker, index, stack)
for index, stack in enumerate(search_board.bunker)
if isinstance(stack, board.NumberCard)]
field_cards = [
(board.Position.Field, index, stack[-1])
for index, stack in enumerate(search_board.field)
if stack
if isinstance(stack[-1], board.NumberCard)
]
bunker_cards = [
(board.Position.Bunker, index, stack)
for index, stack in enumerate(search_board.bunker)
if isinstance(stack, board.NumberCard)
]
top_cards = field_cards + bunker_cards
for suit, number in search_board.goal.items():
for source, index, stack in top_cards:
if not (stack.suit == suit and stack.number == number + 1):
continue
yield board_actions.GoalAction(card=stack, source_id=index, source_position=source)
yield board_actions.GoalAction(
card=stack, source_id=index, source_position=source
)
break
def possible_field_move_actions(search_board: board.Board) -> Iterator[board_actions.MoveAction]:
def possible_field_move_actions(
search_board: board.Board
) -> Iterator[board_actions.MoveAction]:
"""Enumerate all possible move actions from one field stack to another field stack"""
for index, stack in enumerate(search_board.field):
if not stack:
@@ -107,17 +133,16 @@ def possible_field_move_actions(search_board: board.Board) -> Iterator[board_act
if not isinstance(stack[-1], board.NumberCard):
continue
for other_index, other_stack in enumerate(search_board.field):
if not other_stack:
continue
if not isinstance(other_stack[-1], board.NumberCard):
continue
if other_stack[-1].suit == stack[-1].suit:
continue
if other_stack[-1].number != stack[-1].number + 1:
continue
yield board_actions.MoveAction(card=stack[-1],
source_id=index,
destination_id=other_index)
if other_stack:
if not isinstance(other_stack[-1], board.NumberCard):
continue
if other_stack[-1].suit == stack[-1].suit:
continue
if other_stack[-1].number != stack[-1].number + 1:
continue
yield board_actions.MoveAction(
cards=[stack[-1]], source_id=index, destination_id=other_index
)
def possible_actions(search_board: board.Board) -> Iterator[board_actions.Action]: