Started working on cv

This commit is contained in:
Lukas Wölfer
2019-04-21 18:44:33 +02:00
parent 6f19d87e86
commit c0568fc188
4 changed files with 119 additions and 3 deletions

View File

@@ -0,0 +1,97 @@
import cv2
import numpy
from typing import Optional
from dataclasses import dataclass
A = cv2.imread("Solitaire.png")
@dataclass
class Adjustment:
x: int
y: int
w: int
h: int
dx: int
dy: int
def adjust_squares(
image: numpy.ndarray,
count_x: int,
count_y: int,
preset: Optional[Adjustment]) -> Adjustment:
result = preset
if not result:
result = Adjustment(0, 0, 0, 0, 0, 0)
while True:
B = image.copy()
for ix in range(count_x):
for iy in range(count_y):
cv2.rectangle(B, (result.x +
result.dx *
ix, result.y +
result.dy *
iy), (result.x +
result.w +
result.dx *
ix, result.y +
result.h +
result.dy *
iy), (0, 0, 0))
cv2.imshow('Window', B)
k = cv2.waitKey(0)
print(k)
if k == 27:
break
elif k == 81:
result.x -= 1
elif k == 83:
result.x += 1
elif k == 82:
result.y -= 1
elif k == 84:
result.y += 1
elif k == 104:
result.x -= 10
elif k == 115:
result.x += 10
elif k == 116:
result.y -= 10
elif k == 110:
result.y += 10
elif k == 97:
result.w -= 1
elif k == 111:
result.h -= 1
elif k == 101:
result.h += 1
elif k == 117:
result.w += 1
elif k == 59:
result.dx -= 1
elif k == 44:
result.dy -= 1
elif k == 46:
result.dy += 1
elif k == 112:
result.dx += 1
cv2.destroyWindow('Window')
return result
def adjust_field(image) -> Adjustment:
return adjust_squares(image, 8, 5, Adjustment(50, 200, 16, 14, 120, 25))
def adjust_bunker(image) -> Adjustment:
return adjust_squares(image, 3, 1)
def adjust_hua(image) -> Adjustment:
return adjust_squares(image, 1, 1)
def adjust_goal(image) -> Adjustment:
return adjust_squares(image, 3, 1)
print(adjust_field(A))

View File

@@ -3,7 +3,11 @@ from typing import List, Iterator, Optional
from .board import Board
from . import board_actions
from .board_possibilities import possible_actions
from .board_actions import MoveAction
from .board_actions import (
MoveAction,
GoalAction,
HuaKillAction,
DragonKillAction)
class ActionStack:
@@ -48,7 +52,13 @@ def solve(board: Board) -> Iterator[List[board_actions.Action]]:
stack = ActionStack()
stack.push(board)
count = 0
while stack:
count += 1
if count > 5000:
count = 0
print(f"{len(stack)} {sum(board.goal.values())}")
if len(stack) == -1:
stack.pop()
stack.action_stack[-1].undo(board)
@@ -68,10 +78,11 @@ def solve(board: Board) -> Iterator[List[board_actions.Action]]:
if isinstance(action, MoveAction):
drop = False
for prev_action in stack.action_stack[-2:-21:-1]:
for prev_action in stack.action_stack[-2::-1]:
if isinstance(prev_action, MoveAction):
if prev_action.cards == action.cards:
drop = True
break
if drop:
continue
@@ -79,6 +90,14 @@ def solve(board: Board) -> Iterator[List[board_actions.Action]]:
if board.solved():
yield stack.action_stack
stack.action_stack[-1].undo(board)
while isinstance(
stack.action_stack[-1], (GoalAction,
HuaKillAction,
DragonKillAction)):
stack.pop()
stack.action_stack[-1].undo(board)
continue
if board.state_identifier in state_set:
action.undo(board)