Started working on cv
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BIN
Solitaire.png
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BIN
Solitaire.png
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shenzhen_solitaire/board_cv.py
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97
shenzhen_solitaire/board_cv.py
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import cv2
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import numpy
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from typing import Optional
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from dataclasses import dataclass
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A = cv2.imread("Solitaire.png")
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@dataclass
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class Adjustment:
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x: int
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y: int
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w: int
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h: int
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dx: int
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dy: int
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def adjust_squares(
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image: numpy.ndarray,
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count_x: int,
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count_y: int,
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preset: Optional[Adjustment]) -> Adjustment:
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result = preset
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if not result:
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result = Adjustment(0, 0, 0, 0, 0, 0)
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while True:
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B = image.copy()
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for ix in range(count_x):
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for iy in range(count_y):
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cv2.rectangle(B, (result.x +
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result.dx *
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ix, result.y +
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result.dy *
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iy), (result.x +
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result.w +
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result.dx *
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ix, result.y +
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result.h +
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result.dy *
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iy), (0, 0, 0))
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cv2.imshow('Window', B)
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k = cv2.waitKey(0)
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print(k)
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if k == 27:
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break
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elif k == 81:
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result.x -= 1
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elif k == 83:
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result.x += 1
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elif k == 82:
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result.y -= 1
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elif k == 84:
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result.y += 1
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elif k == 104:
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result.x -= 10
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elif k == 115:
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result.x += 10
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elif k == 116:
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result.y -= 10
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elif k == 110:
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result.y += 10
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elif k == 97:
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result.w -= 1
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elif k == 111:
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result.h -= 1
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elif k == 101:
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result.h += 1
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elif k == 117:
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result.w += 1
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elif k == 59:
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result.dx -= 1
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elif k == 44:
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result.dy -= 1
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elif k == 46:
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result.dy += 1
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elif k == 112:
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result.dx += 1
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cv2.destroyWindow('Window')
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return result
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def adjust_field(image) -> Adjustment:
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return adjust_squares(image, 8, 5, Adjustment(50, 200, 16, 14, 120, 25))
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def adjust_bunker(image) -> Adjustment:
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return adjust_squares(image, 3, 1)
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def adjust_hua(image) -> Adjustment:
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return adjust_squares(image, 1, 1)
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def adjust_goal(image) -> Adjustment:
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return adjust_squares(image, 3, 1)
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print(adjust_field(A))
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@@ -3,7 +3,11 @@ from typing import List, Iterator, Optional
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from .board import Board
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from .board import Board
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from . import board_actions
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from . import board_actions
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from .board_possibilities import possible_actions
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from .board_possibilities import possible_actions
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from .board_actions import MoveAction
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from .board_actions import (
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MoveAction,
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GoalAction,
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HuaKillAction,
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DragonKillAction)
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class ActionStack:
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class ActionStack:
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stack = ActionStack()
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stack = ActionStack()
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stack.push(board)
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stack.push(board)
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count = 0
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while stack:
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while stack:
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count += 1
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if count > 5000:
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count = 0
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print(f"{len(stack)} {sum(board.goal.values())}")
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if len(stack) == -1:
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if len(stack) == -1:
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stack.pop()
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stack.pop()
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stack.action_stack[-1].undo(board)
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stack.action_stack[-1].undo(board)
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if isinstance(action, MoveAction):
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if isinstance(action, MoveAction):
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drop = False
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drop = False
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for prev_action in stack.action_stack[-2:-21:-1]:
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for prev_action in stack.action_stack[-2::-1]:
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if isinstance(prev_action, MoveAction):
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if isinstance(prev_action, MoveAction):
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if prev_action.cards == action.cards:
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if prev_action.cards == action.cards:
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drop = True
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drop = True
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break
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if drop:
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if drop:
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continue
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continue
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@@ -79,6 +90,14 @@ def solve(board: Board) -> Iterator[List[board_actions.Action]]:
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if board.solved():
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if board.solved():
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yield stack.action_stack
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yield stack.action_stack
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stack.action_stack[-1].undo(board)
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while isinstance(
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stack.action_stack[-1], (GoalAction,
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HuaKillAction,
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DragonKillAction)):
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stack.pop()
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stack.action_stack[-1].undo(board)
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continue
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if board.state_identifier in state_set:
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if board.state_identifier in state_set:
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action.undo(board)
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action.undo(board)
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@@ -8,7 +8,7 @@ def main() -> None:
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A = solver.solve(my_board)
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A = solver.solve(my_board)
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for _, B in zip(range(1), A):
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for _, B in zip(range(1), A):
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print(*B, sep='\n')
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print(*B, sep='\n')
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print(len(B))
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print(f"Solution: {len(B)}")
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if __name__ == "__main__":
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if __name__ == "__main__":
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