Added benchmark
This commit is contained in:
0
benchmark/__init__.py
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benchmark/__init__.py
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51
benchmark/__main__.py
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51
benchmark/__main__.py
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import tempfile
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import time
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from pathlib import Path
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import cv2
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import numpy as np
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import shenzhen_solitaire.card_detection.configuration as configuration
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import shenzhen_solitaire.solver.solver as solver
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from shenzhen_solitaire.card_detection.board_parser import parse_board
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benchmark_files = [
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"pictures/20190809172206_1.jpg",
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"pictures/20190809172213_1.jpg",
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"pictures/20190809172219_1.jpg",
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"pictures/20190809172225_1.jpg",
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"pictures/20190809172232_1.jpg",
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"pictures/20190809172238_1.jpg",
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]
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def main() -> None:
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for benchmark in benchmark_files:
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print(f"{benchmark}:")
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read_file_time = time.time()
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image = cv2.imread(benchmark)
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load_config_time = time.time()
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print(f"Load image: {load_config_time - read_file_time:5.2f}")
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conf = configuration.load("test_config.zip")
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parse_board_time = time.time()
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print(f"Load config: {parse_board_time - load_config_time:5.2f}")
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board = parse_board(image, conf)
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solve_time = time.time()
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print(f"Parse image: {solve_time - parse_board_time:5.2f}")
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solution_iterator = next(solver.solve(board, timeout=10), None)
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finished_time = time.time()
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print(f"Solve board: {finished_time - solve_time:5.2f}")
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assert board.check_correct()
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if solution_iterator is None:
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print("Solution timed out")
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else:
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print(f"Solved in {len(list(solution_iterator))} steps")
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if __name__ == "__main__":
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main()
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import time
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from typing import List, Tuple
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import pyautogui
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import shenzhen_solitaire.board as board
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import shenzhen_solitaire.card_detection.adjustment as adjustment
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import shenzhen_solitaire.card_detection.configuration as configuration
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import shenzhen_solitaire.solver.board_actions as board_actions
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import warnings
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def drag(
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src: Tuple[int, int], dst: Tuple[int, int], offset: Tuple[int, int] = (0, 0)
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) -> None:
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pyautogui.moveTo(x=src[0] + offset[0], y=src[1] + offset[1])
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pyautogui.dragTo(
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x=dst[0] + offset[0],
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y=dst[1] + offset[1],
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duration=0.4,
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tween=lambda x: 0 if x < 0.5 else 1,
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)
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def click(point: Tuple[int, int], offset: Tuple[int, int] = (0, 0)) -> None:
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pyautogui.moveTo(x=point[0] + offset[0], y=point[1] + offset[1])
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pyautogui.mouseDown()
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time.sleep(0.2)
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pyautogui.mouseUp()
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def handle_action(
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action: board_actions.Action,
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offset: Tuple[int, int],
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conf: configuration.Configuration,
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) -> None:
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if isinstance(action, board_actions.MoveAction):
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src_x, src_y, _, _ = adjustment.get_square(
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conf.field_adjustment,
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index_x=action.source_id,
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index_y=action.source_row_index,
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)
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dst_x, dst_y, _, _ = adjustment.get_square(
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conf.field_adjustment,
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index_x=action.destination_id,
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index_y=action.destination_row_index,
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)
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drag((src_x, src_y), (dst_x, dst_y), offset)
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return
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if isinstance(action, board_actions.HuaKillAction):
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warnings.warn("Hua kill should be handled before handle_action")
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return
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if isinstance(action, board_actions.BunkerizeAction):
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field_x, field_y, _, _ = adjustment.get_square(
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conf.field_adjustment,
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index_x=action.field_id,
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index_y=action.field_row_index,
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)
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bunker_x, bunker_y, _, _ = adjustment.get_square(
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conf.bunker_adjustment, index_x=action.bunker_id, index_y=0,
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)
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if action.to_bunker:
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drag((field_x, field_y), (bunker_x, bunker_y), offset)
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else:
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drag((bunker_x, bunker_y), (field_x, field_y), offset)
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return
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if isinstance(action, board_actions.DragonKillAction):
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dragon_sequence = [
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board.SpecialCard.Zhong,
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board.SpecialCard.Fa,
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board.SpecialCard.Bai,
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]
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field_x, field_y, size_x, size_y = adjustment.get_square(
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conf.special_button_adjustment,
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index_x=0,
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index_y=dragon_sequence.index(action.dragon),
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)
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click(
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(field_x + (size_x - field_x) // 2, field_y + (size_y - field_y) // 2),
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offset,
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)
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time.sleep(0.5)
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return
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if isinstance(action, board_actions.GoalAction):
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dst_x, dst_y, _, _ = adjustment.get_square(
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conf.goal_adjustment, index_x=action.goal_id, index_y=0,
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)
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if action.source_position == board.Position.Field:
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assert action.source_row_index is not None
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src_x, src_y, _, _ = adjustment.get_square(
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conf.field_adjustment,
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index_x=action.source_id,
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index_y=action.source_row_index,
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)
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else:
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assert action.source_position == board.Position.Bunker
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src_x, src_y, _, _ = adjustment.get_square(
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conf.bunker_adjustment, index_x=action.source_id, index_y=0,
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)
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drag((src_x, src_y), (dst_x, dst_y), offset)
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return
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raise AssertionError("You forgot an Action type")
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def automatic(action: board_actions.Action) -> bool:
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if isinstance(action, board_actions.HuaKillAction):
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return True
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if isinstance(action, board_actions.GoalAction) and action.obvious:
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return True
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return False
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def handle_actions(
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actions: List[board_actions.Action],
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offset: Tuple[int, int],
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conf: configuration.Configuration,
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) -> None:
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automatic_count = 0
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for action in actions:
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print(action)
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if automatic(action):
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automatic_count += 1
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else:
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time.sleep(0.5 * automatic_count)
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automatic_count = 0
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handle_action(action, offset, conf)
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@@ -1,123 +0,0 @@
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import time
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from typing import List, Tuple
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import pyautogui
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import shenzhen_solitaire.board as board
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import shenzhen_solitaire.card_detection.adjustment as adjustment
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import shenzhen_solitaire.card_detection.configuration as configuration
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import shenzhen_solitaire.solver.board_actions as board_actions
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import warnings
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def drag(
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src: Tuple[int, int], dst: Tuple[int, int], offset: Tuple[int, int] = (0, 0)
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) -> None:
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pyautogui.moveTo(x=src[0] + offset[0], y=src[1] + offset[1])
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pyautogui.dragTo(
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x=dst[0] + offset[0],
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y=dst[1] + offset[1],
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duration=0.4,
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tween=lambda x: 0 if x < 0.5 else 1,
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)
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def click(point: Tuple[int, int], offset: Tuple[int, int] = (0, 0)) -> None:
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pyautogui.moveTo(x=point[0] + offset[0], y=point[1] + offset[1])
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pyautogui.mouseDown()
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time.sleep(0.2)
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pyautogui.mouseUp()
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def handle_action(
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action: board_actions.Action,
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offset: Tuple[int, int],
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conf: configuration.Configuration,
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) -> None:
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if isinstance(action, board_actions.MoveAction):
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src_x, src_y, _, _ = adjustment.get_square(
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conf.field_adjustment,
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index_x=action.source_id,
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index_y=action.source_row_index,
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)
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dst_x, dst_y, _, _ = adjustment.get_square(
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conf.field_adjustment,
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index_x=action.destination_id,
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index_y=action.destination_row_index,
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)
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drag((src_x, src_y), (dst_x, dst_y), offset)
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return
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if isinstance(action, board_actions.HuaKillAction):
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warnings.warn("Hua kill should be handled before handle_action")
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return
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if isinstance(action, board_actions.BunkerizeAction):
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field_x, field_y, _, _ = adjustment.get_square(
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conf.field_adjustment,
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index_x=action.field_id,
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index_y=action.field_row_index,
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)
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bunker_x, bunker_y, _, _ = adjustment.get_square(
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conf.bunker_adjustment, index_x=action.bunker_id, index_y=0,
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)
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if action.to_bunker:
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drag((field_x, field_y), (bunker_x, bunker_y), offset)
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else:
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drag((bunker_x, bunker_y), (field_x, field_y), offset)
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return
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if isinstance(action, board_actions.DragonKillAction):
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dragon_sequence = [
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board.SpecialCard.Zhong,
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board.SpecialCard.Fa,
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board.SpecialCard.Bai,
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]
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field_x, field_y, size_x, size_y = adjustment.get_square(
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conf.special_button_adjustment,
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index_x=0,
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index_y=dragon_sequence.index(action.dragon),
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)
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click(
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(field_x + (size_x - field_x) // 2, field_y + (size_y - field_y) // 2),
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offset,
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)
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time.sleep(0.5)
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return
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if isinstance(action, board_actions.GoalAction):
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dst_x, dst_y, _, _ = adjustment.get_square(
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conf.goal_adjustment, index_x=action.goal_id, index_y=0,
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)
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if action.source_position == board.Position.Field:
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assert action.source_row_index is not None
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src_x, src_y, _, _ = adjustment.get_square(
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conf.field_adjustment,
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index_x=action.source_id,
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index_y=action.source_row_index,
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)
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else:
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assert action.source_position == board.Position.Bunker
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src_x, src_y, _, _ = adjustment.get_square(
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conf.bunker_adjustment, index_x=action.source_id, index_y=0,
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)
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drag((src_x, src_y), (dst_x, dst_y), offset)
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return
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raise AssertionError("You forgot an Action type")
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def automatic(action: board_actions.Action) -> bool:
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if isinstance(action, board_actions.HuaKillAction):
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return True
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if isinstance(action, board_actions.GoalAction) and action.obvious:
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return True
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return False
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def handle_actions(
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actions: List[board_actions.Action],
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offset: Tuple[int, int],
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conf: configuration.Configuration,
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) -> None:
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automatic_count = 0
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for action in actions:
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print(action)
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if automatic(action):
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automatic_count += 1
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else:
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time.sleep(0.5 * automatic_count)
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automatic_count = 0
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handle_action(action, offset, conf)
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@@ -51,7 +51,7 @@ class ActionStack:
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def solve(
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def solve(
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board: Board, *, timeout: Optional[float] = None
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board: Board, *, timeout: Optional[float] = None, verbose: bool = False
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) -> Iterator[List[board_actions.Action]]:
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) -> Iterator[List[board_actions.Action]]:
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"""Solve a solitaire puzzle"""
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"""Solve a solitaire puzzle"""
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state_set = {board.state_identifier}
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state_set = {board.state_identifier}
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@@ -85,6 +85,7 @@ def solve(
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count += 1
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count += 1
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if count > 5000:
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if count > 5000:
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count = 0
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count = 0
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if verbose:
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print(f"{time.time() - iter_start} {len(stack)} {board.goal}")
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print(f"{time.time() - iter_start} {len(stack)} {board.goal}")
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if timeout is not None and time.time() - iter_start > timeout:
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if timeout is not None and time.time() - iter_start > timeout:
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return
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return
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@@ -7,7 +7,7 @@ import numpy as np
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|
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import pyautogui
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import pyautogui
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import shenzhen_solitaire.card_detection.configuration as configuration
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import shenzhen_solitaire.card_detection.configuration as configuration
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import shenzhen_solitaire.clicker.main as clicker
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import shenzhen_solitaire.clicker as clicker
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import shenzhen_solitaire.solver.solver as solver
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import shenzhen_solitaire.solver.solver as solver
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from shenzhen_solitaire.card_detection.board_parser import parse_board
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from shenzhen_solitaire.card_detection.board_parser import parse_board
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Reference in New Issue
Block a user