This commit is contained in:
Lukas Wölfer
2020-02-12 23:45:51 +01:00
parent 7247f465de
commit ca44b8977d
9 changed files with 167 additions and 74 deletions

View File

@@ -8,6 +8,7 @@ import shenzhen_solitaire.card_detection.configuration as configuration
import shenzhen_solitaire.solver.board_actions as board_actions
import warnings
def drag(
src: Tuple[int, int], dst: Tuple[int, int], offset: Tuple[int, int] = (0, 0)
) -> None:
@@ -21,6 +22,18 @@ def drag(
)
def dragSquare(
src: Tuple[int, int, int, int],
dst: Tuple[int, int, int, int],
offset: Tuple[int, int] = (0, 0),
) -> None:
drag(
(src[0] + (src[2] - src[0]) // 2, src[1] + (src[3] - src[1]) // 2),
(dst[0] + (dst[2] - dst[0]) // 2, dst[1] + (dst[3] - dst[1]) // 2),
offset,
)
def click(point: Tuple[int, int], offset: Tuple[int, int] = (0, 0)) -> None:
pyautogui.moveTo(x=point[0] + offset[0], y=point[1] + offset[1])
pyautogui.mouseDown()
@@ -28,40 +41,49 @@ def click(point: Tuple[int, int], offset: Tuple[int, int] = (0, 0)) -> None:
pyautogui.mouseUp()
def clickSquare(
field: Tuple[int, int, int, int], offset: Tuple[int, int] = (0, 0)
) -> None:
click(
(field[0] + (field[2] - field[0]) // 2, field[1] + (field[3] - field[1]) // 2),
offset,
)
def handle_action(
action: board_actions.Action,
offset: Tuple[int, int],
conf: configuration.Configuration,
) -> None:
if isinstance(action, board_actions.MoveAction):
src_x, src_y, _, _ = adjustment.get_square(
src = adjustment.get_square(
conf.field_adjustment,
index_x=action.source_id,
index_y=action.source_row_index,
)
dst_x, dst_y, _, _ = adjustment.get_square(
dst = adjustment.get_square(
conf.field_adjustment,
index_x=action.destination_id,
index_y=action.destination_row_index,
)
drag((src_x, src_y), (dst_x, dst_y), offset)
dragSquare(src, dst, offset)
return
if isinstance(action, board_actions.HuaKillAction):
warnings.warn("Hua kill should be handled before handle_action")
return
if isinstance(action, board_actions.BunkerizeAction):
field_x, field_y, _, _ = adjustment.get_square(
field = adjustment.get_square(
conf.field_adjustment,
index_x=action.field_id,
index_y=action.field_row_index,
)
bunker_x, bunker_y, _, _ = adjustment.get_square(
bunker = adjustment.get_square(
conf.bunker_adjustment, index_x=action.bunker_id, index_y=0,
)
if action.to_bunker:
drag((field_x, field_y), (bunker_x, bunker_y), offset)
dragSquare(field, bunker, offset)
else:
drag((bunker_x, bunker_y), (field_x, field_y), offset)
dragSquare(bunker, field, offset)
return
if isinstance(action, board_actions.DragonKillAction):
dragon_sequence = [
@@ -69,34 +91,33 @@ def handle_action(
board.SpecialCard.Fa,
board.SpecialCard.Bai,
]
field_x, field_y, size_x, size_y = adjustment.get_square(
field = adjustment.get_square(
conf.special_button_adjustment,
index_x=0,
index_y=dragon_sequence.index(action.dragon),
)
click(
(field_x + (size_x - field_x) // 2, field_y + (size_y - field_y) // 2),
offset,
clickSquare(
field, offset,
)
time.sleep(1)
return
if isinstance(action, board_actions.GoalAction):
dst_x, dst_y, _, _ = adjustment.get_square(
dst = adjustment.get_square(
conf.goal_adjustment, index_x=action.goal_id, index_y=0,
)
if action.source_position == board.Position.Field:
assert action.source_row_index is not None
src_x, src_y, _, _ = adjustment.get_square(
src = adjustment.get_square(
conf.field_adjustment,
index_x=action.source_id,
index_y=action.source_row_index,
)
else:
assert action.source_position == board.Position.Bunker
src_x, src_y, _, _ = adjustment.get_square(
src = adjustment.get_square(
conf.bunker_adjustment, index_x=action.source_id, index_y=0,
)
drag((src_x, src_y), (dst_x, dst_y), offset)
dragSquare(src, dst, offset)
return
raise AssertionError("You forgot an Action type")
@@ -109,7 +130,7 @@ def handle_actions(
automatic_count = 0
for action in actions:
print(action)
if action.automatic():
if isinstance(action, board_actions.HuaKillAction):
automatic_count += 1
else:
time.sleep(0.5 * automatic_count)