Made calibration more ergonomic. Crashes because loading empty 'empty_card' directory
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@@ -36,7 +36,6 @@ def get_field_square_iterator(
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"""Return iterator for both the square, as well as the matching card border"""
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my_adj = fake_adjustment(conf.field_adjustment)
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my_border_adj = fake_adjustment(conf.border_adjustment)
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squares = card_finder.get_field_squares(
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image, my_adj, count_x=row_count, count_y=column_count
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)
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@@ -50,7 +49,6 @@ def get_field_square_iterator(
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def match_template(template: np.ndarray, search_image: np.ndarray) -> float:
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"""Return matchiness for the template on the search image"""
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res = cv2.matchTemplate(search_image, template, cv2.TM_CCOEFF_NORMED)
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min_val, max_val, min_loc, max_loc = cv2.minMaxLoc(res)
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assert isinstance(max_val, (int, float))
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@@ -64,7 +62,6 @@ def parse_field_square(
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(match_template(template, square), name) for template, name in conf.catalogue
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]
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best_val, best_name = max(square_fits, key=lambda x: x[0])
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best_border = max(
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match_template(template=template, search_image=border)
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for template in conf.card_border
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@@ -232,6 +229,14 @@ def parse_board(image: np.ndarray, conf: Configuration) -> Board:
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result.goal = parse_goal(image, conf)
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return result
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def parse_start_board(image: np.ndarray, conf: Configuration) -> Board:
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result = Board()
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result.field = parse_field(image, conf)
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result.flower_gone = parse_hua(image, conf)
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result.bunker = [None] * 3
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result.goal = parse_goal(image, conf)
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return result
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def field_card_to_str(card: Card):
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if card == SpecialCard.Hua:
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