#include #include namespace solitaire { class Card { bool isNormalCard(); bool isSpecialCard(); }; struct BunkerField{ Card card; bool empty; bool closed; }; class Board { public: static constexpr int MAX_ROW_SIZE = 13; static constexpr int MAX_COLUMN_SIZE = 8; private: std::array, MAX_ROW_SIZE> field; std::array bunker; std::array, 3> goal; bool flower_gone; }; } // namespace solitaire