Files
shenzhen-solitaire/board_possibilities.py
2019-04-08 19:54:16 +02:00

131 lines
5.7 KiB
Python

"""Contains function to iterate different kinds of possible actions"""
from typing import Iterator
import board
import board_actions
def possible_huakill_action(search_board: board.Board) -> Iterator[board_actions.HuaKillAction]:
"""Check if the flowercard can be eliminated"""
for index, stack in enumerate(search_board.field):
if stack[-1] == board.SpecialCard.Hua:
yield board_actions.HuaKillAction(source_field_id=index)
def possible_dragonkill_actions(
search_board: board.Board) -> Iterator[board_actions.DragonKillAction]:
"""Enumerate all possible dragon kills"""
possible_dragons = [board.SpecialCard.Zhong,
board.SpecialCard.Fa, board.SpecialCard.Bai]
if not any(x is None for x in search_board.bunker):
new_possible_dragons = []
for dragon in possible_dragons:
if any(x == dragon for x in search_board.bunker):
new_possible_dragons.append(dragon)
possible_dragons = new_possible_dragons
for dragon in possible_dragons:
bunker_dragons = [i for i, d in enumerate(
search_board.bunker) if d == dragon]
field_dragons = [i for i, f in enumerate(
search_board.field) if f if f[-1] == dragon]
if len(bunker_dragons) + len(field_dragons) != 4:
continue
destination_bunker_id = 0
if bunker_dragons:
destination_bunker_id = bunker_dragons[0]
else:
destination_bunker_id = [
i for i, x in enumerate(search_board.bunker) if x is None][0]
source_stacks = [(board.Position.Bunker, i) for i in bunker_dragons]
source_stacks.extend([(board.Position.Field, i)
for i in field_dragons])
yield board_actions.DragonKillAction(dragon=dragon, source_stacks=source_stacks,
destination_bunker_id=destination_bunker_id)
def possible_bunkerize_actions(search_board: board.Board) -> Iterator[board_actions.StoreAction]:
"""Enumerates all possible card moves from the field to the bunker"""
open_bunker_list = [i for i, x in enumerate(
search_board.bunker) if x is None]
if not open_bunker_list:
return
open_bunker = open_bunker_list[0]
for index, stack in enumerate(search_board.field):
if not stack:
continue
yield board_actions.StoreAction(card=stack[-1],
source_id=index,
destination_id=open_bunker)
def possible_debunkerize_actions(
search_board: board.Board) -> Iterator[board_actions.RestoreAction]:
"""Enumerates all possible card moves from the bunker to the field"""
bunker_number_cards = [(i, x) for i, x in enumerate(
search_board.bunker) if isinstance(x, board.NumberCard)]
for index, card in bunker_number_cards:
for other_index, other_stack in enumerate(search_board.field):
if not other_stack:
continue
if not isinstance(other_stack[-1], board.NumberCard):
continue
if other_stack[-1].suit == card.suit:
continue
if other_stack[-1].number != card.number + 1:
continue
yield board_actions.RestoreAction(card=card,
source_id=index,
destination_id=other_index)
def possible_goal_move_actions(search_board: board.Board) -> Iterator[board_actions.GoalAction]:
"""Enumerates all possible moves from anywhere to the goal"""
field_cards = [(board.Position.Field, index, stack[-1]) for index, stack in enumerate(
search_board.field) if stack if isinstance(stack[-1], board.NumberCard)]
bunker_cards = [(board.Position.Bunker, index, stack)
for index, stack in enumerate(search_board.bunker)
if isinstance(stack, board.NumberCard)]
top_cards = field_cards + bunker_cards
for suit, number in search_board.goal.items():
for source, index, stack in top_cards:
if not (stack.suit == suit and stack.number == number + 1):
continue
yield board_actions.GoalAction(card=stack, source_id=index, source_position=source)
break
def possible_field_move_actions(search_board: board.Board) -> Iterator[board_actions.MoveAction]:
"""Enumerate all possible move actions from one field stack to another field stack"""
for index, stack in enumerate(search_board.field):
if not stack:
continue
if not isinstance(stack[-1], board.NumberCard):
continue
for other_index, other_stack in enumerate(search_board.field):
if not other_stack:
continue
if not isinstance(other_stack[-1], board.NumberCard):
continue
if other_stack[-1].suit == stack[-1].suit:
continue
if other_stack[-1].number != stack[-1].number + 1:
continue
yield board_actions.MoveAction(card=stack[-1],
source_id=index,
destination_id=other_index)
def possible_actions(search_board: board.Board) -> Iterator[board_actions.Action]:
"""Enumerate all possible actions on the current search_board"""
yield from possible_huakill_action(search_board)
yield from possible_dragonkill_actions(search_board)
yield from possible_goal_move_actions(search_board)
yield from possible_debunkerize_actions(search_board)
yield from possible_field_move_actions(search_board)
yield from possible_bunkerize_actions(search_board)