Files
shenzhen-solitaire/shenzhen_solitaire/board_possibilities.py
Lukas Wölfer 90ab536240 Optimization
2019-04-20 02:17:08 +02:00

209 lines
7.2 KiB
Python

"""Contains function to iterate different kinds of possible actions"""
from typing import Iterator, List, Tuple
from . import board
from . import board_actions
def possible_huakill_action(
search_board: board.Board
) -> Iterator[board_actions.HuaKillAction]:
"""Check if the flowercard can be eliminated"""
for index, stack in enumerate(search_board.field):
if stack and stack[-1] == board.SpecialCard.Hua:
yield board_actions.HuaKillAction(source_field_id=index)
def possible_dragonkill_actions(
search_board: board.Board
) -> Iterator[board_actions.DragonKillAction]:
"""Enumerate all possible dragon kills"""
possible_dragons = [
board.SpecialCard.Zhong,
board.SpecialCard.Fa,
board.SpecialCard.Bai,
]
if not any(x is None for x in search_board.bunker):
new_possible_dragons = []
for dragon in possible_dragons:
if any(x == dragon for x in search_board.bunker):
new_possible_dragons.append(dragon)
possible_dragons = new_possible_dragons
for dragon in possible_dragons:
bunker_dragons = [i for i, d in
enumerate(search_board.bunker) if d == dragon]
field_dragons = [
i for i, f in enumerate(search_board.field) if f if f[-1] == dragon
]
if len(bunker_dragons) + len(field_dragons) != 4:
continue
destination_bunker_id = 0
if bunker_dragons:
destination_bunker_id = bunker_dragons[0]
else:
destination_bunker_id = [
i for i, x in enumerate(search_board.bunker) if x is None
][0]
source_stacks = [(board.Position.Bunker, i) for i in bunker_dragons]
source_stacks.extend([(board.Position.Field, i)
for i in field_dragons])
yield board_actions.DragonKillAction(
dragon=dragon,
source_stacks=source_stacks,
destination_bunker_id=destination_bunker_id,
)
def possible_bunkerize_actions(
search_board: board.Board
) -> Iterator[board_actions.BunkerizeAction]:
"""Enumerates all possible card moves from the field to the bunker"""
open_bunker_list = [
i for i, x in enumerate(
search_board.bunker) if x is None]
if not open_bunker_list:
return
open_bunker = open_bunker_list[0]
for index, stack in enumerate(search_board.field):
if not stack:
continue
yield board_actions.BunkerizeAction(
card=stack[-1],
field_id=index,
bunker_id=open_bunker,
to_bunker=True
)
def possible_debunkerize_actions(
search_board: board.Board
) -> Iterator[board_actions.BunkerizeAction]:
"""Enumerates all possible card moves from the bunker to the field"""
bunker_number_cards = [
(i, x)
for i, x in enumerate(search_board.bunker)
if isinstance(x, board.NumberCard)
]
for index, card in bunker_number_cards:
for other_index, other_stack in enumerate(search_board.field):
if not other_stack:
continue
if not isinstance(other_stack[-1], board.NumberCard):
continue
if other_stack[-1].suit == card.suit:
continue
if other_stack[-1].number != card.number + 1:
continue
yield board_actions.BunkerizeAction(
card=card,
bunker_id=index,
field_id=other_index,
to_bunker=False
)
def possible_goal_move_actions(
search_board: board.Board
) -> Iterator[board_actions.GoalAction]:
"""Enumerates all possible moves from anywhere to the goal"""
field_cards = [
(board.Position.Field, index, stack[-1])
for index, stack in enumerate(search_board.field)
if stack
if isinstance(stack[-1], board.NumberCard)
]
bunker_cards = [
(board.Position.Bunker, index, stack)
for index, stack in enumerate(search_board.bunker)
if isinstance(stack, board.NumberCard)
]
top_cards = field_cards + bunker_cards
for suit, number in search_board.goal.items():
for source, index, stack in top_cards:
if not (stack.suit == suit and stack.number == number + 1):
continue
yield board_actions.GoalAction(
card=stack, source_id=index, source_position=source
)
break
def _can_stack(bottom: board.Card, top: board.Card) -> bool:
if not isinstance(bottom, board.NumberCard):
return False
if not isinstance(top, board.NumberCard):
return False
if bottom.suit == top.suit:
return False
if bottom.number != top.number + 1:
return False
return True
def _get_cardstacks(search_board: board.Board) -> List[List[board.Card]]:
"""Returns all cards on one stack that can be moved at once"""
result: List[List[board.Card]] = []
for stack in search_board.field:
result.append([])
if not stack:
continue
result[-1].append(stack[-1])
for card in stack[-2::-1]:
if not _can_stack(card, result[-1][0]):
break
if not isinstance(card, board.NumberCard):
break
result[-1].insert(0, card)
return result
def possible_field_move_actions(
search_board: board.Board
) -> Iterator[board_actions.MoveAction]:
"""Enumerate all possible move actions
from one field stack to another field stack"""
first_empty_field_id = -1
cardstacks = [(index, stack)
for index, stack in enumerate(_get_cardstacks(search_board))]
cardstacks = [x for x in cardstacks if x[1]]
cardstacks = sorted(cardstacks, key=lambda x: len(x[1]))
substacks: List[Tuple[int, List[board.Card]]] = []
for index, stack in cardstacks:
substacks.extend((index, substack)
for substack in (stack[i:]
for i in range(len(stack))))
for index, substack in substacks:
for other_index, other_stack in enumerate(search_board.field):
if index == other_index:
continue
if other_stack:
if not _can_stack(other_stack[-1], substack[0]):
continue
elif len(substack) == len(search_board.field[index]):
continue
elif first_empty_field_id == -1:
first_empty_field_id = other_index
elif other_index != first_empty_field_id:
continue
yield board_actions.MoveAction(
cards=substack, source_id=index, destination_id=other_index
)
def possible_actions(
search_board: board.Board) -> Iterator[board_actions.Action]:
"""Enumerate all possible actions on the current search_board"""
yield from possible_huakill_action(search_board)
yield from possible_dragonkill_actions(search_board)
yield from possible_goal_move_actions(search_board)
yield from possible_debunkerize_actions(search_board)
yield from possible_field_move_actions(search_board)
yield from possible_bunkerize_actions(search_board)