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shenzhen-solitaire/shenzhen_solitaire/solver.py
Lukas Wölfer 7f055eb302 Refactoring
2019-04-21 01:36:37 +02:00

93 lines
2.7 KiB
Python

"""Contains solver for solitaire"""
from typing import List, Iterator, Optional
from .board import Board
from . import board_actions
from .board_possibilities import possible_actions
from .board_actions import MoveAction
class ActionStack:
iterator_stack: List[Iterator[board_actions.Action]]
action_stack: List[Optional[board_actions.Action]]
index_stack: List[int]
state_stack: List[int]
def __init__(self) -> None:
self.iterator_stack = []
self.index_stack = []
self.action_stack = []
self.state_stack = []
def push(self, board: Board) -> None:
self.iterator_stack.append(possible_actions(board))
self.action_stack.append(None)
self.index_stack.append(0)
self.state_stack.append(board.state_identifier)
def get(self) -> Optional[board_actions.Action]:
try:
self.action_stack[-1] = next(self.iterator_stack[-1])
except StopIteration:
return None
self.index_stack[-1] += 1
return self.action_stack[-1]
def pop(self) -> None:
self.action_stack.pop()
self.iterator_stack.pop()
self.index_stack.pop()
self.state_stack.pop()
def __len__(self) -> int:
return len(self.index_stack)
def solve(board: Board) -> Iterator[List[board_actions.Action]]:
"""Solve a solitaire puzzle"""
state_set = {board.state_identifier}
stack = ActionStack()
stack.push(board)
while stack:
if len(stack) == -1:
stack.pop()
stack.action_stack[-1].undo(board)
assert (board.state_identifier
in state_set)
assert (board.state_identifier ==
stack.state_stack[-1])
action = stack.get()
if not action:
stack.pop()
stack.action_stack[-1].undo(board)
assert (board.state_identifier
in state_set)
continue
if isinstance(action, MoveAction):
drop = False
for prev_action in stack.action_stack[-2:-21:-1]:
if isinstance(prev_action, MoveAction):
if prev_action.cards == action.cards:
print("Dropping")
print(action)
print(prev_action)
drop = True
if drop:
continue
action.apply(board)
if board.solved():
yield stack.action_stack
if board.state_identifier in state_set:
action.undo(board)
assert board.state_identifier in state_set
continue
state_set.add(board.state_identifier)
stack.push(board)