Files
shenzhen-solitaire/main.py
2019-04-08 01:49:35 +02:00

157 lines
5.0 KiB
Python

"""Main module"""
from typing import List, Union, Tuple, Iterator, Optional
import enum
from dataclasses import dataclass
class SpecialCard(enum.Enum):
"""Different types of special cards"""
Zhong = enum.auto()
Bai = enum.auto()
Fa = enum.auto()
Hua = enum.auto()
@dataclass(frozen=True)
class NumberCard:
"""Different number cards"""
class Suit(enum.Enum):
"""Different colors number cards can have"""
Red = enum.auto()
Green = enum.auto()
Black = enum.auto()
suit: Suit
number: int
Card = Union[NumberCard, SpecialCard]
class Position(enum.Enum):
"""Possible Board positions"""
Field = enum.auto()
Bunker = enum.auto()
Goal = enum.auto()
@dataclass
class MoveAction:
"""Moving a card from one stack to another"""
card: Card
source_position: Position
source_id: int
destination_position: Position
destination_id: int
@dataclass
class DragonKillAction:
"""Removing four dragons from the top of the stacks to a bunker"""
dragon: SpecialCard
source_stacks: List[Tuple[Position, int]]
destination_bunker_id: int
@dataclass
class HuaKillAction:
"""Remove the flower card"""
source_field_id: int
Action = Union[MoveAction, DragonKillAction, HuaKillAction]
class BunkerStatus(enum.Enum):
"""States a bunker can be in, if it not holding a card"""
Empty = enum.auto()
Dragon = enum.auto()
@dataclass
class Board:
"""Solitaire board"""
field: List[List[Card]] = []
bunker: Tuple[Union[BunkerStatus, Card],
Union[BunkerStatus, Card],
Union[BunkerStatus, Card]] = (BunkerStatus.Empty,
BunkerStatus.Empty, BunkerStatus.Empty,)
goal: List[Tuple[NumberCard.Suit, int]] = []
flowerGone: bool = False
def possible_huakill_action(self) -> Iterator[HuaKillAction]:
"""Check if the flowercard can be eliminated"""
for index, stack in enumerate(self.field):
if stack[-1] == SpecialCard.Hua:
yield HuaKillAction(source_field_id=index)
def possible_dragonkill_actions(self) -> Iterator[DragonKillAction]:
"""Enumerate all possible dragon kills"""
possible_dragons = [SpecialCard.Zhong, SpecialCard.Fa, SpecialCard.Bai]
if not any(x == BunkerStatus.Empty for x in self.bunker):
new_possible_dragons = []
for dragon in possible_dragons:
if any(x == dragon for x in self.bunker):
new_possible_dragons.append(dragon)
possible_dragons = new_possible_dragons
for dragon in possible_dragons:
bunker_dragons = [i for i, d in enumerate(
self.bunker) if d == dragon]
field_dragons = [i for i, f in enumerate(
self.field) if f if f[-1] == dragon]
if len(bunker_dragons) + len(field_dragons) != 4:
continue
destination_bunker_id = 0
if bunker_dragons:
destination_bunker_id = bunker_dragons[0]
else:
destination_bunker_id = [
i for i, x in enumerate(self.bunker) if x == BunkerStatus.Empty][0]
source_stacks = [(Position.Bunker, i) for i in bunker_dragons]
source_stacks.extend([(Position.Field, i) for i in field_dragons])
yield DragonKillAction(dragon=dragon, source_stacks=source_stacks,
destination_bunker_id=destination_bunker_id)
def possible_move_actions(self) -> Iterator[MoveAction]:
"""Enumerate all possible move actions"""
for index, stack in enumerate(self.field):
if not stack:
continue
if not isinstance(stack[-1], NumberCard):
continue
for other_index, other_stack in enumerate(self.field):
if not stack:
continue
if not isinstance(other_stack[-1], NumberCard):
continue
if other_stack[-1].suit == stack[-1].suit:
continue
if other_stack[-1].number != stack[-1].number + 1:
continue
yield MoveAction(card=stack[-1],
source_position=Position.Field,
source_id=index,
destination_position=Position.Field,
destination_id=other_index)
open_bunker_list = [i for i, x in enumerate(self.bunker) if x == BunkerStatus.Empty]
if not open_bunker_list:
return
open_bunker = open_bunker_list[0]
def possible_actions(self) -> Iterator[Action]:
"""Enumerate all possible actions on the current board"""
yield from self.possible_huakill_action()
yield from self.possible_dragonkill_actions()
yield from self.possible_move_actions()
class SolitaireSolver:
"""Solver for Shenzhen Solitaire"""
board: Board
stack: List[Tuple[Action, int]]