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shenzhen-solitaire/shenzhen_solitaire/board_actions.py
Lukas Wölfer af2565548e Worked a bit
2019-04-19 23:58:07 +02:00

229 lines
7.9 KiB
Python

"""Contains actions that can be used on the board"""
from typing import List, Tuple, Union
from dataclasses import dataclass
import itertools
from . import board
class Action:
def apply(self, action_board: board.Board) -> None:
pass
def undo(self, action_board: board.Board) -> None:
pass
@dataclass
class GoalAction:
"""Move card from field to goal"""
card: board.NumberCard
source_id: int
source_position: board.Position
def apply(self, action_board: board.Board) -> None:
"""Do action"""
if self.source_position == board.Position.Field:
assert action_board.field[self.source_id][-1] == self.card
assert action_board.goal[self.card.suit] + 1 == self.card.number
action_board.field[self.source_id].pop()
action_board.goal[self.card.suit] += 1
elif self.source_position == board.Position.Bunker:
assert action_board.bunker[self.source_id] == self.card
assert action_board.goal[self.card.suit] + 1 == self.card.number
action_board.bunker[self.source_id] = None
action_board.goal[self.card.suit] += 1
else:
raise RuntimeError("Unknown position")
def undo(self, action_board: board.Board) -> None:
"""Undo action"""
assert action_board.goal[self.card.suit] == self.card.number
if self.source_position == board.Position.Field:
action_board.field[self.source_id].append(self.card)
elif self.source_position == board.Position.Bunker:
assert action_board.bunker[self.source_id] is None
action_board.bunker[self.source_id] = self.card
else:
raise RuntimeError("Unknown position")
action_board.goal[self.card.suit] -= 1
@dataclass
class BunkerizeAction:
"""Move card from bunker to field"""
card: board.Card
bunker_id: int
field_id: int
to_bunker: bool
_before_state: int = 0
_after_state: int = 0
def _move_from_bunker(self, action_board: board.Board) -> None:
assert action_board.bunker[self.bunker_id] == self.card
action_board.bunker[self.bunker_id] = None
action_board.field[self.field_id].append(self.card)
def _move_to_bunker(self, action_board: board.Board) -> None:
assert action_board.field[self.field_id][-1] == self.card
assert action_board.bunker[self.bunker_id] is None
action_board.bunker[self.bunker_id] = self.card
action_board.field[self.field_id].pop()
def apply(self, action_board: board.Board) -> None:
"""Do action"""
if self.to_bunker:
self._move_to_bunker(action_board)
else:
self._move_from_bunker(action_board)
def undo(self, action_board: board.Board) -> None:
"""Undo action"""
if self.to_bunker:
self._move_from_bunker(action_board)
else:
self._move_to_bunker(action_board)
@dataclass
class MoveAction:
"""Moving a card from one field stack to another"""
cards: List[board.Card]
source_id: int
destination_id: int
_before_state: int = 0
_after_state: int = 0
def _shift(
self,
action_board: board.Board,
source: int,
dest: int) -> None:
"""Shift a card from the field id 'source' to field id 'dest'"""
print(f"Incoming shift from {source} to {dest}")
print(
*
list(itertools.zip_longest(
action_board.field[source][::-1],
self.cards[::-1]))[::-1],
sep="\n")
print("--- GO ---")
for stack_offset, card in enumerate(
self.cards, start=-len(self.cards)):
assert action_board.field[source][stack_offset] == card
if action_board.field[dest]:
dest_card = action_board.field[dest][-1]
if not all(isinstance(x, board.NumberCard) for x in self.cards):
raise AssertionError()
if not isinstance(dest_card, board.NumberCard):
raise AssertionError()
if not isinstance(self.cards[0], board.NumberCard):
raise AssertionError()
if dest_card.suit == self.cards[0].suit:
raise AssertionError()
if dest_card.number != self.cards[0].number + 1:
raise AssertionError()
print(
*
itertools.zip_longest(
action_board.field[source],
action_board.field[dest]),
sep="\n")
action_board.field[source] = action_board.field[
source][:-len(self.cards)]
action_board.field[dest].extend(self.cards)
print()
print(
*
itertools.zip_longest(
action_board.field[source],
action_board.field[dest]),
sep="\n")
print()
print()
def apply(self, action_board: board.Board) -> None:
"""Do action"""
self._before_state = action_board.state_identifier
self._shift(action_board, self.source_id, self.destination_id)
self._after_state = action_board.state_identifier
def undo(self, action_board: board.Board) -> None:
"""Undo action"""
print("Undo shift")
assert action_board.state_identifier == self._after_state
self._shift(action_board, self.destination_id, self.source_id)
assert action_board.state_identifier == self._before_state
@dataclass
class DragonKillAction:
"""Removing four dragons from the top of the stacks to a bunker"""
dragon: board.SpecialCard
source_stacks: List[Tuple[board.Position, int]]
destination_bunker_id: int
def apply(self, action_board: board.Board) -> None:
"""Do action"""
assert (
action_board.bunker[self.destination_bunker_id] is None
or action_board.bunker[self.destination_bunker_id] == self.dragon
)
assert len(self.source_stacks) == 4
for position, index in self.source_stacks:
if position == board.Position.Field:
assert action_board.field[index]
assert action_board.field[index][-1] == self.dragon
action_board.field[index].pop()
elif position == board.Position.Bunker:
assert action_board.bunker[index] == self.dragon
action_board.bunker[index] = None
else:
raise RuntimeError("Can only kill dragons in field and bunker")
action_board.bunker[self.destination_bunker_id] = (self.dragon, 4)
def undo(self, action_board: board.Board) -> None:
"""Undo action"""
assert action_board.bunker[self.destination_bunker_id] == (
self.dragon, 4)
assert len(self.source_stacks) == 4
for position, index in self.source_stacks:
if position == board.Position.Field:
action_board.field[index].append(self.dragon)
elif position == board.Position.Bunker:
action_board.bunker[index] = self.dragon
else:
raise RuntimeError("Can only kill dragons in field and bunker")
action_board.bunker[self.destination_bunker_id] = None
@dataclass
class HuaKillAction:
"""Remove the flower card"""
source_field_id: int
def apply(self, action_board: board.Board) -> None:
"""Do action"""
assert not action_board.flower_gone
assert (action_board.field[self.source_field_id][-1]
== board.SpecialCard.Hua)
action_board.field[self.source_field_id].pop()
action_board.flower_gone = True
def undo(self, action_board: board.Board) -> None:
"""Undo action"""
assert action_board.flower_gone
action_board.field[self.source_field_id].append(board.SpecialCard.Hua)
action_board.flower_gone = False
Action = Union[MoveAction, DragonKillAction,
HuaKillAction, BunkerizeAction, GoalAction]