Implemented actions
This commit is contained in:
116
board_actions.py
116
board_actions.py
@@ -5,14 +5,72 @@ import board
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@dataclass
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class MoveAction:
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"""Moving a card from one stack to another"""
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card: board.Card
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source_position: board.Position
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class GoalAction:
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"""Move card from field to goal"""
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card: board.NumberCard
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source_id: int
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source_position: board.Position
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def apply(self, action_board: board.Board) -> None:
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"""Do action"""
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if self.source_position == board.Position.Field:
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assert action_board.field[self.source_id][-1] == self.card
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assert action_board.goal[self.card.suit] + 1 == self.card.number
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action_board.field[self.source_id].pop()
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action_board.goal[self.card.suit] += 1
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elif self.source_position == board.Position.Bunker:
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assert action_board.bunker[self.source_id] == self.card
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assert action_board.goal[self.card.suit] + 1 == self.card.number
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action_board.bunker[self.source_id] = None
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action_board.goal[self.card.suit] += 1
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else:
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raise RuntimeError("Unknown position")
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def undo(self, action_board: board.Board) -> None:
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"""Undo action"""
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assert action_board.goal[self.card.suit] == self.card.number
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if self.source_position == board.Position.Field:
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action_board.field[self.source_id].append(self.card)
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elif self.source_position == board.Position.Bunker:
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assert action_board.bunker[self.source_id] is None
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action_board.bunker[self.source_id] = self.card
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else:
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raise RuntimeError("Unknown position")
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action_board.goal[self.card.suit] -= 1
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@dataclass
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class RestoreAction:
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"""Move card from bunker to field"""
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card: board.Card
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source_id: int
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destination_position: board.Position
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destination_id: int
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def apply(self, action_board: board.Board) -> None:
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"""Do action"""
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assert action_board.bunker[self.source_id] == self.card
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action_board.bunker[self.source_id] = None
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@dataclass
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class StoreAction:
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"""Move card from field to bunker"""
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card: board.Card
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source_id: int
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destination_id: int
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@dataclass
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class MoveAction:
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"""Moving a card from one field stack to another"""
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card: board.Card
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source_id: int
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destination_id: int
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def apply(self, action_board: board.Board) -> None:
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"""Do action"""
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@dataclass
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class DragonKillAction:
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@@ -21,11 +79,57 @@ class DragonKillAction:
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source_stacks: List[Tuple[board.Position, int]]
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destination_bunker_id: int
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def apply(self, action_board: board.Board) -> None:
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"""Do action"""
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assert (action_board.bunker[self.destination_bunker_id] is None or
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action_board.bunker[self.destination_bunker_id] == self.dragon)
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assert len(self.source_stacks) == 4
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for position, index in self.source_stacks:
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if position == board.Position.Field:
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assert action_board.field[index]
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assert action_board.field[index][-1] == self.dragon
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action_board.field[index].pop()
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elif position == board.Position.Bunker:
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assert action_board.bunker[index] == self.dragon
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action_board.bunker[index] = None
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else:
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raise RuntimeError("Can only kill dragons in field and bunker")
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action_board.bunker[self.destination_bunker_id] = board.KilledDragon(
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self.dragon)
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def undo(self, action_board: board.Board) -> None:
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"""Undo action"""
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assert action_board.bunker[self.destination_bunker_id] == board.KilledDragon(
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self.dragon)
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assert len(self.source_stacks) == 4
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for position, index in self.source_stacks:
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if position == board.Position.Field:
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action_board.field[index].append(self.dragon)
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elif position == board.Position.Bunker:
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action_board.bunker[index] = self.dragon
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else:
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raise RuntimeError("Can only kill dragons in field and bunker")
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action_board.bunker[self.destination_bunker_id] = None
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@dataclass
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class HuaKillAction:
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"""Remove the flower card"""
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source_field_id: int
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def apply(self, action_board: board.Board) -> None:
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"""Do action"""
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assert not action_board.flowerGone
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assert action_board.field[self.source_field_id] == board.SpecialCard.Hua
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action_board.field[self.source_field_id].pop()
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action_board.flowerGone = True
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Action = Union[MoveAction, DragonKillAction, HuaKillAction]
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def undo(self, action_board: board.Board) -> None:
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"""Undo action"""
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assert action_board.flowerGone
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action_board.field[self.source_field_id].append(board.SpecialCard.Hua)
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action_board.flowerGone = False
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Action = Union[MoveAction, DragonKillAction,
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HuaKillAction, StoreAction, RestoreAction, GoalAction]
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