Split into multiple modules

This commit is contained in:
Lukas Wölfer
2019-04-08 17:48:20 +02:00
parent ea578121d9
commit a4d98e415c
4 changed files with 210 additions and 190 deletions

52
board.py Normal file
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"""Contains board class"""
import enum
from typing import Union, Tuple, List
from dataclasses import dataclass
class SpecialCard(enum.Enum):
"""Different types of special cards"""
Zhong = enum.auto()
Bai = enum.auto()
Fa = enum.auto()
Hua = enum.auto()
@dataclass(frozen=True)
class NumberCard:
"""Different number cards"""
class Suit(enum.Enum):
"""Different colors number cards can have"""
Red = enum.auto()
Green = enum.auto()
Black = enum.auto()
suit: Suit
number: int
Card = Union[NumberCard, SpecialCard]
class Position(enum.Enum):
"""Possible Board positions"""
Field = enum.auto()
Bunker = enum.auto()
Goal = enum.auto()
class BunkerStatus(enum.Enum):
"""States a bunker can be in, if it not holding a card"""
Empty = enum.auto()
Dragon = enum.auto()
@dataclass
class Board:
"""Solitaire board"""
field: List[List[Card]] = []
bunker: Tuple[Union[BunkerStatus, Card],
Union[BunkerStatus, Card],
Union[BunkerStatus, Card]] = (BunkerStatus.Empty,
BunkerStatus.Empty, BunkerStatus.Empty,)
goal: List[Tuple[NumberCard.Suit, int]] = []
flowerGone: bool = False

31
board_actions.py Normal file
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"""Contains actions that can be used on the board"""
from typing import List, Tuple, Union
from dataclasses import dataclass
import board
@dataclass
class MoveAction:
"""Moving a card from one stack to another"""
card: board.Card
source_position: board.Position
source_id: int
destination_position: board.Position
destination_id: int
@dataclass
class DragonKillAction:
"""Removing four dragons from the top of the stacks to a bunker"""
dragon: board.SpecialCard
source_stacks: List[Tuple[board.Position, int]]
destination_bunker_id: int
@dataclass
class HuaKillAction:
"""Remove the flower card"""
source_field_id: int
Action = Union[MoveAction, DragonKillAction, HuaKillAction]

122
board_possibilities.py Normal file
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"""Contains function to iterate different kinds of possible actions"""
from typing import Iterator
import board
import board_actions
def possible_huakill_action(search_board: board.Board) -> Iterator[board_actions.HuaKillAction]:
"""Check if the flowercard can be eliminated"""
for index, stack in enumerate(search_board.field):
if stack[-1] == board.SpecialCard.Hua:
yield board_actions.HuaKillAction(source_field_id=index)
def possible_dragonkill_actions(
search_board: board.Board) -> Iterator[board_actions.DragonKillAction]:
"""Enumerate all possible dragon kills"""
possible_dragons = [board.SpecialCard.Zhong,
board.SpecialCard.Fa, board.SpecialCard.Bai]
if not any(x == board.BunkerStatus.Empty for x in search_board.bunker):
new_possible_dragons = []
for dragon in possible_dragons:
if any(x == dragon for x in search_board.bunker):
new_possible_dragons.append(dragon)
possible_dragons = new_possible_dragons
for dragon in possible_dragons:
bunker_dragons = [i for i, d in enumerate(
search_board.bunker) if d == dragon]
field_dragons = [i for i, f in enumerate(
search_board.field) if f if f[-1] == dragon]
if len(bunker_dragons) + len(field_dragons) != 4:
continue
destination_bunker_id = 0
if bunker_dragons:
destination_bunker_id = bunker_dragons[0]
else:
destination_bunker_id = [
i for i, x in enumerate(search_board.bunker) if x == board.BunkerStatus.Empty][0]
source_stacks = [(board.Position.Bunker, i) for i in bunker_dragons]
source_stacks.extend([(board.Position.Field, i)
for i in field_dragons])
yield board_actions.DragonKillAction(dragon=dragon, source_stacks=source_stacks,
destination_bunker_id=destination_bunker_id)
def possible_bunkerize_actions(search_board: board.Board) -> Iterator[board_actions.MoveAction]:
"""Enumerates all possible card moves from the field to the bunker"""
open_bunker_list = [i for i, x in enumerate(
search_board.bunker) if x == board.BunkerStatus.Empty]
if not open_bunker_list:
return
open_bunker = open_bunker_list[0]
for index, stack in enumerate(search_board.field):
if not stack:
continue
yield board_actions.MoveAction(card=stack[-1],
source_position=board.Position.Field,
source_id=index,
destination_position=board.Position.Bunker,
destination_id=open_bunker)
def possible_debunkerize_actions(search_board: board.Board) -> Iterator[board_actions.MoveAction]:
"""Enumerates all possible card moves from the bunker to the field"""
bunker_number_cards = [(i, x) for i, x in enumerate(
search_board.bunker) if isinstance(x, board.NumberCard)]
for index, card in bunker_number_cards:
for other_index, other_stack in enumerate(search_board.field):
if not other_stack:
continue
if not isinstance(other_stack[-1], board.NumberCard):
continue
if other_stack[-1].suit == card.suit:
continue
if other_stack[-1].number != card.number + 1:
continue
yield board_actions.MoveAction(card=card,
source_position=board.Position.Bunker,
source_id=index,
destination_position=board.Position.Field,
destination_id=other_index)
def possible_goal_move_actions(search_board: board.Board) -> Iterator[board_actions.MoveAction]:
"""Enumerates all possible moves from anywhere to the goal"""
#TODO
def possible_field_move_actions(search_board: board.Board) -> Iterator[board_actions.MoveAction]:
"""Enumerate all possible move actions from one field stack to another field stack"""
for index, stack in enumerate(search_board.field):
if not stack:
continue
if not isinstance(stack[-1], board.NumberCard):
continue
for other_index, other_stack in enumerate(search_board.field):
if not other_stack:
continue
if not isinstance(other_stack[-1], board.NumberCard):
continue
if other_stack[-1].suit == stack[-1].suit:
continue
if other_stack[-1].number != stack[-1].number + 1:
continue
yield board_actions.MoveAction(card=stack[-1],
source_position=board.Position.Field,
source_id=index,
destination_position=board.Position.Field,
destination_id=other_index)
def possible_actions(search_board: board.Board) -> Iterator[board_actions.Action]:
"""Enumerate all possible actions on the current search_board"""
yield from possible_huakill_action(search_board)
yield from possible_dragonkill_actions(search_board)
yield from possible_debunkerize_actions(search_board)
yield from possible_field_move_actions(search_board)
yield from possible_bunkerize_actions(search_board)

195
main.py
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"""Main module"""
from typing import List, Union, Tuple, Iterator
import enum
from dataclasses import dataclass
class SpecialCard(enum.Enum):
"""Different types of special cards"""
Zhong = enum.auto()
Bai = enum.auto()
Fa = enum.auto()
Hua = enum.auto()
@dataclass(frozen=True)
class NumberCard:
"""Different number cards"""
class Suit(enum.Enum):
"""Different colors number cards can have"""
Red = enum.auto()
Green = enum.auto()
Black = enum.auto()
suit: Suit
number: int
Card = Union[NumberCard, SpecialCard]
class Position(enum.Enum):
"""Possible Board positions"""
Field = enum.auto()
Bunker = enum.auto()
Goal = enum.auto()
@dataclass
class MoveAction:
"""Moving a card from one stack to another"""
card: Card
source_position: Position
source_id: int
destination_position: Position
destination_id: int
@dataclass
class DragonKillAction:
"""Removing four dragons from the top of the stacks to a bunker"""
dragon: SpecialCard
source_stacks: List[Tuple[Position, int]]
destination_bunker_id: int
@dataclass
class HuaKillAction:
"""Remove the flower card"""
source_field_id: int
Action = Union[MoveAction, DragonKillAction, HuaKillAction]
class BunkerStatus(enum.Enum):
"""States a bunker can be in, if it not holding a card"""
Empty = enum.auto()
Dragon = enum.auto()
@dataclass
class Board:
"""Solitaire board"""
field: List[List[Card]] = []
bunker: Tuple[Union[BunkerStatus, Card],
Union[BunkerStatus, Card],
Union[BunkerStatus, Card]] = (BunkerStatus.Empty,
BunkerStatus.Empty, BunkerStatus.Empty,)
goal: List[Tuple[NumberCard.Suit, int]] = []
flowerGone: bool = False
def possible_huakill_action(self) -> Iterator[HuaKillAction]:
"""Check if the flowercard can be eliminated"""
for index, stack in enumerate(self.field):
if stack[-1] == SpecialCard.Hua:
yield HuaKillAction(source_field_id=index)
def possible_dragonkill_actions(self) -> Iterator[DragonKillAction]:
"""Enumerate all possible dragon kills"""
possible_dragons = [SpecialCard.Zhong, SpecialCard.Fa, SpecialCard.Bai]
if not any(x == BunkerStatus.Empty for x in self.bunker):
new_possible_dragons = []
for dragon in possible_dragons:
if any(x == dragon for x in self.bunker):
new_possible_dragons.append(dragon)
possible_dragons = new_possible_dragons
for dragon in possible_dragons:
bunker_dragons = [i for i, d in enumerate(
self.bunker) if d == dragon]
field_dragons = [i for i, f in enumerate(
self.field) if f if f[-1] == dragon]
if len(bunker_dragons) + len(field_dragons) != 4:
continue
destination_bunker_id = 0
if bunker_dragons:
destination_bunker_id = bunker_dragons[0]
else:
destination_bunker_id = [
i for i, x in enumerate(self.bunker) if x == BunkerStatus.Empty][0]
source_stacks = [(Position.Bunker, i) for i in bunker_dragons]
source_stacks.extend([(Position.Field, i) for i in field_dragons])
yield DragonKillAction(dragon=dragon, source_stacks=source_stacks,
destination_bunker_id=destination_bunker_id)
def possible_bunkerize_actions(self) -> Iterator[MoveAction]:
"""Enumerates all possible card moves from the field to the bunker"""
open_bunker_list = [i for i, x in enumerate(
self.bunker) if x == BunkerStatus.Empty]
if not open_bunker_list:
return
open_bunker = open_bunker_list[0]
for index, stack in enumerate(self.field):
if not stack:
continue
yield MoveAction(card=stack[-1],
source_position=Position.Field,
source_id=index,
destination_position=Position.Bunker,
destination_id=open_bunker)
def possible_debunkerize_actions(self) -> Iterator[MoveAction]:
"""Enumerates all possible card moves from the bunker to the field"""
bunker_number_cards = [(i, x) for i, x in enumerate(
self.bunker) if isinstance(x, NumberCard)]
for index, card in bunker_number_cards:
for other_index, other_stack in enumerate(self.field):
if not other_stack:
continue
if not isinstance(other_stack[-1], NumberCard):
continue
if other_stack[-1].suit == card.suit:
continue
if other_stack[-1].number != card.number + 1:
continue
yield MoveAction(card=card,
source_position=Position.Bunker,
source_id=index,
destination_position=Position.Field,
destination_id=other_index)
def possible_goal_move_actions(self) -> Iterator[MoveAction]:
"""Enumerates all possible moves from anywhere to the goal"""
#TODO
def possible_field_move_actions(self) -> Iterator[MoveAction]:
"""Enumerate all possible move actions from one field stack to another field stack"""
for index, stack in enumerate(self.field):
if not stack:
continue
if not isinstance(stack[-1], NumberCard):
continue
for other_index, other_stack in enumerate(self.field):
if not other_stack:
continue
if not isinstance(other_stack[-1], NumberCard):
continue
if other_stack[-1].suit == stack[-1].suit:
continue
if other_stack[-1].number != stack[-1].number + 1:
continue
yield MoveAction(card=stack[-1],
source_position=Position.Field,
source_id=index,
destination_position=Position.Field,
destination_id=other_index)
def possible_actions(self) -> Iterator[Action]:
"""Enumerate all possible actions on the current board"""
yield from self.possible_huakill_action()
yield from self.possible_dragonkill_actions()
yield from self.possible_debunkerize_actions()
yield from self.possible_field_move_actions()
yield from self.possible_bunkerize_actions()
from typing import List, Tuple
import board
import board_actions
class SolitaireSolver:
"""Solver for Shenzhen Solitaire"""
board: Board
stack: List[Tuple[Action, int]]
search_board: board.Board
stack: List[Tuple[board_actions.Action, int]]