Worked a little more on decoupling
This commit is contained in:
@@ -80,10 +80,10 @@ class Board:
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if card is not None and card.suit == suit:
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if card is not None and card.suit == suit:
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return index
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return index
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else:
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else:
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return self.goal.index(None)
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return self._goal.index(None)
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def setGoal(self, suit: NumberCard.Suit, value: int) -> None:
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def setGoal(self, suit: NumberCard.Suit, value: int) -> None:
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assert len(self.goal) == 3
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assert len(self._goal) == 3
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assert 0 <= value
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assert 0 <= value
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assert value <= 9
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assert value <= 9
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if value == 0:
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if value == 0:
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@@ -96,15 +96,21 @@ class Board:
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def solved(self) -> bool:
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def solved(self) -> bool:
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"""Returns true if the board is solved"""
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"""Returns true if the board is solved"""
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if any(x.number != 9 for x in self.goal if x is not None):
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if any(x.number != 9 for x in self._goal if x is not None):
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return False
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return False
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if any(not isinstance(x, tuple) for x in self.bunker):
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if any(not isinstance(x, tuple) for x in self._bunker):
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return False
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return False
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if not self._flower_gone:
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if not self._flower_gone:
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return False
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return False
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assert all(not x for x in self._field)
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assert all(not x for x in self._field)
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return True
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return True
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def getField(self) -> List[List[Card]]:
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return self._field
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def getBunker(self) -> List[Union[Tuple[SpecialCard, int], Optional[Card]]]:
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return self._bunker
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@property
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@property
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def state_identifier(self) -> int:
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def state_identifier(self) -> int:
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"""Returns a unique identifier to represent the board state"""
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"""Returns a unique identifier to represent the board state"""
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@@ -128,7 +134,7 @@ class Board:
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assert len(self._goal) == 3
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assert len(self._goal) == 3
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suit_sequence = list(NumberCard.Suit)
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suit_sequence = list(NumberCard.Suit)
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for card in self.goal:
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for card in self._goal:
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result <<= 5
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result <<= 5
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if card is None:
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if card is None:
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result |= len(suit_sequence) * 10
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result |= len(suit_sequence) * 10
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@@ -225,8 +225,8 @@ def parse_goal(image: np.ndarray, conf: Configuration) -> List[Optional[NumberCa
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def parse_board(image: np.ndarray, conf: Configuration) -> Board:
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def parse_board(image: np.ndarray, conf: Configuration) -> Board:
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result = Board()
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result = Board()
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result.field = parse_field(image, conf)
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result.setField(parse_field(image, conf))
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result.setGoal(parse_goal(image, conf))
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result.flower_gone = parse_hua(image, conf)
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result.flower_gone = parse_hua(image, conf)
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result.bunker = parse_bunker(image, conf)
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result.bunker = parse_bunker(image, conf)
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result.goal = parse_goal(image, conf)
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return result
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return result
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@@ -129,15 +129,15 @@ class MoveAction(Action):
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"""Shift a card from the field id 'source' to field id 'dest'"""
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"""Shift a card from the field id 'source' to field id 'dest'"""
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for stack_offset, card in enumerate(self.cards, start=-len(self.cards)):
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for stack_offset, card in enumerate(self.cards, start=-len(self.cards)):
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assert action_board.field[source][stack_offset] == card
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assert action_board.getField()[source][stack_offset] == card
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action_board.field[source] = action_board.field[source][: -len(self.cards)]
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action_board.getField()[source] = action_board.getField()[source][: -len(self.cards)]
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action_board.field[dest].extend(self.cards)
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action_board.getField()[dest].extend(self.cards)
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def _apply(self, action_board: board.Board) -> None:
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def _apply(self, action_board: board.Board) -> None:
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"""Do action"""
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"""Do action"""
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if action_board.field[self.destination_id]:
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if action_board.getField()[self.destination_id]:
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dest_card = action_board.field[self.destination_id][-1]
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dest_card = action_board.getField()[self.destination_id][-1]
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if not all(isinstance(x, board.NumberCard) for x in self.cards):
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if not all(isinstance(x, board.NumberCard) for x in self.cards):
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raise AssertionError()
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raise AssertionError()
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if not isinstance(dest_card, board.NumberCard):
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if not isinstance(dest_card, board.NumberCard):
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@@ -9,7 +9,7 @@ def possible_huakill_action(
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search_board: board.Board,
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search_board: board.Board,
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) -> Iterator[board_actions.HuaKillAction]:
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) -> Iterator[board_actions.HuaKillAction]:
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"""Check if the flowercard can be eliminated"""
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"""Check if the flowercard can be eliminated"""
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for index, stack in enumerate(search_board.field):
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for index, stack in enumerate(search_board.getField()):
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if stack and stack[-1] == board.SpecialCard.Hua:
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if stack and stack[-1] == board.SpecialCard.Hua:
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yield board_actions.HuaKillAction(
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yield board_actions.HuaKillAction(
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source_field_id=index, source_field_row_index=len(stack) - 1
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source_field_id=index, source_field_row_index=len(stack) - 1
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@@ -25,17 +25,17 @@ def possible_dragonkill_actions(
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board.SpecialCard.Fa,
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board.SpecialCard.Fa,
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board.SpecialCard.Bai,
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board.SpecialCard.Bai,
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]
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]
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if not any(x is None for x in search_board.bunker):
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if not any(x is None for x in search_board.getBunker()):
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new_possible_dragons = []
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new_possible_dragons = []
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for dragon in possible_dragons:
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for dragon in possible_dragons:
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if any(x == dragon for x in search_board.bunker):
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if any(x == dragon for x in search_board.getBunker()):
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new_possible_dragons.append(dragon)
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new_possible_dragons.append(dragon)
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possible_dragons = new_possible_dragons
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possible_dragons = new_possible_dragons
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for dragon in possible_dragons:
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for dragon in possible_dragons:
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bunker_dragons = [i for i, d in enumerate(search_board.bunker) if d == dragon]
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bunker_dragons = [i for i, d in enumerate(search_board.getBunker()) if d == dragon]
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field_dragons = [
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field_dragons = [
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i for i, f in enumerate(search_board.field) if f if f[-1] == dragon
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i for i, f in enumerate(search_board.getField()) if f if f[-1] == dragon
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]
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]
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if len(bunker_dragons) + len(field_dragons) != 4:
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if len(bunker_dragons) + len(field_dragons) != 4:
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continue
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continue
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@@ -44,7 +44,7 @@ def possible_dragonkill_actions(
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destination_bunker_id = bunker_dragons[0]
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destination_bunker_id = bunker_dragons[0]
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else:
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else:
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destination_bunker_id = [
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destination_bunker_id = [
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i for i, x in enumerate(search_board.bunker) if x is None
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i for i, x in enumerate(search_board.getBunker()) if x is None
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][0]
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][0]
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source_stacks = [(board.Position.Bunker, i) for i in bunker_dragons]
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source_stacks = [(board.Position.Bunker, i) for i in bunker_dragons]
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@@ -61,13 +61,13 @@ def possible_bunkerize_actions(
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search_board: board.Board,
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search_board: board.Board,
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) -> Iterator[board_actions.BunkerizeAction]:
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) -> Iterator[board_actions.BunkerizeAction]:
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"""Enumerates all possible card moves from the field to the bunker"""
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"""Enumerates all possible card moves from the field to the bunker"""
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open_bunker_list = [i for i, x in enumerate(search_board.bunker) if x is None]
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open_bunker_list = [i for i, x in enumerate(search_board.getBunker()) if x is None]
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if not open_bunker_list:
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if not open_bunker_list:
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return
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return
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open_bunker = open_bunker_list[0]
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open_bunker = open_bunker_list[0]
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for index, stack in enumerate(search_board.field):
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for index, stack in enumerate(search_board.getField()):
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if not stack:
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if not stack:
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continue
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continue
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yield board_actions.BunkerizeAction(
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yield board_actions.BunkerizeAction(
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@@ -85,11 +85,11 @@ def possible_debunkerize_actions(
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"""Enumerates all possible card moves from the bunker to the field"""
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"""Enumerates all possible card moves from the bunker to the field"""
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bunker_number_cards = [
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bunker_number_cards = [
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(i, x)
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(i, x)
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for i, x in enumerate(search_board.bunker)
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for i, x in enumerate(search_board.getBunker())
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if isinstance(x, board.NumberCard)
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if isinstance(x, board.NumberCard)
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]
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]
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for index, card in bunker_number_cards:
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for index, card in bunker_number_cards:
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for other_index, other_stack in enumerate(search_board.field):
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for other_index, other_stack in enumerate(search_board.getField()):
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if not other_stack:
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if not other_stack:
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continue
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continue
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if not isinstance(other_stack[-1], board.NumberCard):
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if not isinstance(other_stack[-1], board.NumberCard):
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@@ -113,12 +113,12 @@ def possible_goal_move_actions(
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"""Enumerates all possible moves from anywhere to the goal"""
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"""Enumerates all possible moves from anywhere to the goal"""
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field_cards = [
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field_cards = [
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(board.Position.Field, index, stack[-1])
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(board.Position.Field, index, stack[-1])
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for index, stack in enumerate(search_board.field)
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for index, stack in enumerate(search_board.getField())
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if stack
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if stack
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]
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]
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bunker_cards = [
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bunker_cards = [
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(board.Position.Bunker, index, card)
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(board.Position.Bunker, index, card)
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for index, card in enumerate(search_board.bunker)
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for index, card in enumerate(search_board.getBunker())
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]
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]
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top_cards = [
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top_cards = [
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x for x in field_cards + bunker_cards if isinstance(x[2], board.NumberCard)
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x for x in field_cards + bunker_cards if isinstance(x[2], board.NumberCard)
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@@ -129,6 +129,7 @@ def possible_goal_move_actions(
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result = []
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result = []
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for source, index, card in top_cards:
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for source, index, card in top_cards:
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assert isinstance(card, board.NumberCard)
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obvious = all(
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obvious = all(
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search_board.getGoal(other_suit) >= card.number - 2
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search_board.getGoal(other_suit) >= card.number - 2
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for other_suit in set(board.NumberCard.Suit) - {card.suit}
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for other_suit in set(board.NumberCard.Suit) - {card.suit}
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@@ -137,7 +138,7 @@ def possible_goal_move_actions(
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board_actions.GoalAction(
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board_actions.GoalAction(
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card=card,
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card=card,
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source_id=index,
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source_id=index,
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source_row_index=len(search_board.field[index]) - 1
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source_row_index=len(search_board.getField()[index]) - 1
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if source == board.Position.Field
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if source == board.Position.Field
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else None,
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else None,
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source_position=source,
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source_position=source,
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@@ -164,7 +165,7 @@ def _can_stack(bottom: board.Card, top: board.Card) -> bool:
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def _get_cardstacks(search_board: board.Board) -> List[List[board.Card]]:
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def _get_cardstacks(search_board: board.Board) -> List[List[board.Card]]:
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"""Returns all cards on one stack that can be moved at once"""
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"""Returns all cards on one stack that can be moved at once"""
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result: List[List[board.Card]] = []
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result: List[List[board.Card]] = []
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for stack in search_board.field:
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for stack in search_board.getField():
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result.append([])
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result.append([])
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if not stack:
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if not stack:
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continue
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continue
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@@ -194,13 +195,13 @@ def possible_field_move_actions(
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)
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)
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for source_index, source_substack in substacks:
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for source_index, source_substack in substacks:
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for destination_index, destination_stack in enumerate(search_board.field):
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for destination_index, destination_stack in enumerate(search_board.getField()):
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if source_index == destination_index:
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if source_index == destination_index:
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continue
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continue
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if destination_stack:
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if destination_stack:
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if not _can_stack(destination_stack[-1], source_substack[0]):
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if not _can_stack(destination_stack[-1], source_substack[0]):
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continue
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continue
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elif len(source_substack) == len(search_board.field[source_index]):
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elif len(source_substack) == len(search_board.getField()[source_index]):
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continue
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continue
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elif first_empty_field_id == -1:
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elif first_empty_field_id == -1:
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first_empty_field_id = destination_index
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first_empty_field_id = destination_index
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@@ -209,7 +210,7 @@ def possible_field_move_actions(
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yield board_actions.MoveAction(
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yield board_actions.MoveAction(
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cards=source_substack,
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cards=source_substack,
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source_id=source_index,
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source_id=source_index,
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source_row_index=len(search_board.field[source_index])
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source_row_index=len(search_board.getField()[source_index])
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- len(source_substack),
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- len(source_substack),
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destination_id=destination_index,
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destination_id=destination_index,
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destination_row_index=len(destination_stack),
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destination_row_index=len(destination_stack),
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@@ -23,7 +23,9 @@ class CardDetectionTest(unittest.TestCase):
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loaded_config = configuration.load("test_config.zip")
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loaded_config = configuration.load("test_config.zip")
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my_board = board_parser.parse_board(image, loaded_config)
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my_board = board_parser.parse_board(image, loaded_config)
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for correct_row, my_row in zip(boards.B20190809172206_1.field, my_board.field):
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for correct_row, my_row in zip(boards.B20190809172206_1.getField(), my_board.getField()):
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print(correct_row)
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print(my_row)
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self.assertListEqual(correct_row, my_row)
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self.assertListEqual(correct_row, my_row)
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def test_hua_detection(self) -> None:
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def test_hua_detection(self) -> None:
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Block a user