Worked a bit

This commit is contained in:
Lukas Wölfer
2019-04-19 23:58:07 +02:00
parent f65cdc42e5
commit af2565548e
6 changed files with 151 additions and 83 deletions

View File

@@ -62,6 +62,18 @@ class Board:
}
self.flower_gone: bool = False
def solved(self) -> bool:
"""Returns true if the board is solved"""
if any(x != 9 for x in self.goal.values()):
return False
if any(not isinstance(x, tuple) for x in self.bunker):
return False
if not self.flower_gone:
return False
assert all(not x for x in self.field)
return True
@property
def state_identifier(self) -> int:
"""Returns a unique identifier to represent the board state"""
result: int = 0
@@ -98,7 +110,7 @@ class Board:
result <<= 5
result |= field_card.identifier()
return 0
return result
def check_correct(self) -> bool:
"""Returns true, if the board is in a valid state"""

View File

@@ -1,9 +1,17 @@
"""Contains actions that can be used on the board"""
from typing import List, Tuple, Union
from dataclasses import dataclass
import itertools
from . import board
class Action:
def apply(self, action_board: board.Board) -> None:
pass
def undo(self, action_board: board.Board) -> None:
pass
@dataclass
class GoalAction:
"""Move card from field to goal"""
@@ -45,20 +53,22 @@ class BunkerizeAction:
"""Move card from bunker to field"""
card: board.Card
source_id: int
destination_id: int
bunker_id: int
field_id: int
to_bunker: bool
_before_state: int = 0
_after_state: int = 0
def _move_from_bunker(self, action_board: board.Board) -> None:
assert action_board.bunker[self.source_id] == self.card
action_board.bunker[self.source_id] = None
action_board.field[self.destination_id].append(self.card)
assert action_board.bunker[self.bunker_id] == self.card
action_board.bunker[self.bunker_id] = None
action_board.field[self.field_id].append(self.card)
def _move_to_bunker(self, action_board: board.Board) -> None:
assert action_board.field[self.source_id][-1] == self.card
assert action_board.bunker[self.destination_id] is None
action_board.bunker[self.destination_id] = self.card
action_board.field[self.source_id].pop()
assert action_board.field[self.field_id][-1] == self.card
assert action_board.bunker[self.bunker_id] is None
action_board.bunker[self.bunker_id] = self.card
action_board.field[self.field_id].pop()
def apply(self, action_board: board.Board) -> None:
"""Do action"""
@@ -82,6 +92,8 @@ class MoveAction:
cards: List[board.Card]
source_id: int
destination_id: int
_before_state: int = 0
_after_state: int = 0
def _shift(
self,
@@ -90,6 +102,15 @@ class MoveAction:
dest: int) -> None:
"""Shift a card from the field id 'source' to field id 'dest'"""
print(f"Incoming shift from {source} to {dest}")
print(
*
list(itertools.zip_longest(
action_board.field[source][::-1],
self.cards[::-1]))[::-1],
sep="\n")
print("--- GO ---")
for stack_offset, card in enumerate(
self.cards, start=-len(self.cards)):
assert action_board.field[source][stack_offset] == card
@@ -107,17 +128,37 @@ class MoveAction:
if dest_card.number != self.cards[0].number + 1:
raise AssertionError()
print(
*
itertools.zip_longest(
action_board.field[source],
action_board.field[dest]),
sep="\n")
action_board.field[source] = action_board.field[
source][:-len(self.cards)]
action_board.field[dest].extend(self.cards)
print()
print(
*
itertools.zip_longest(
action_board.field[source],
action_board.field[dest]),
sep="\n")
print()
print()
def apply(self, action_board: board.Board) -> None:
"""Do action"""
self._before_state = action_board.state_identifier
self._shift(action_board, self.source_id, self.destination_id)
self._after_state = action_board.state_identifier
def undo(self, action_board: board.Board) -> None:
"""Undo action"""
print("Undo shift")
assert action_board.state_identifier == self._after_state
self._shift(action_board, self.destination_id, self.source_id)
assert action_board.state_identifier == self._before_state
@dataclass

View File

@@ -73,8 +73,8 @@ def possible_bunkerize_actions(
continue
yield board_actions.BunkerizeAction(
card=stack[-1],
source_id=index,
destination_id=open_bunker,
field_id=index,
bunker_id=open_bunker,
to_bunker=True
)
@@ -100,8 +100,8 @@ def possible_debunkerize_actions(
continue
yield board_actions.BunkerizeAction(
card=card,
source_id=index,
destination_id=other_index,
bunker_id=index,
field_id=other_index,
to_bunker=False
)
@@ -142,6 +142,7 @@ def _can_stack(bottom: board.Card, top: board.Card) -> bool:
return False
if bottom.number != top.number + 1:
return False
print(f"{bottom.number} and {top.number} can stack")
return True
@@ -159,6 +160,8 @@ def _get_cardstacks(search_board: board.Board) -> List[List[board.Card]]:
if not isinstance(card, board.NumberCard):
break
result[-1].insert(0, card)
print(f"Cardstack {search_board.state_identifier}:")
print(*result, sep='\n')
return result
@@ -167,18 +170,25 @@ def possible_field_move_actions(
) -> Iterator[board_actions.MoveAction]:
"""Enumerate all possible move actions
from one field stack to another field stack"""
my_id = search_board.state_identifier
for index, stack in enumerate(_get_cardstacks(search_board)):
if not stack:
continue
print(f"{index}: {stack}")
# TODO: sort all substacks by length
for substack in (stack[i:] for i in range(len(stack))):
for other_index, other_stack in enumerate(search_board.field):
print(f"{index} - {other_index}: \n\t{substack} \n\t{other_stack}")
if index == other_index:
continue
if other_stack:
if not _can_stack(other_stack[-1], substack[0]):
continue
assert search_board.state_identifier == my_id
yield board_actions.MoveAction(
cards=substack, source_id=index, destination_id=other_index
)
assert search_board.state_identifier == my_id
def possible_actions(

View File

@@ -1,11 +1,77 @@
"""Contains solver for solitaire"""
from typing import List, Tuple
from typing import List, Tuple, Iterator, Set, Optional
from .board import Board
from . import board_actions
from .board_possibilities import possible_actions
class ActionStack:
iterator_stack: List[Iterator[board_actions.Action]]
action_stack: List[Optional[board_actions.Action]]
index_stack: List[int]
def __init__(self) -> None:
self.iterator_stack = []
self.index_stack = []
self.action_stack = []
def push(self, board: Board) -> None:
self.iterator_stack.append(possible_actions(board))
self.action_stack.append(None)
self.index_stack.append(0)
def get(self) -> Optional[board_actions.Action]:
try:
self.action_stack[-1] = next(self.iterator_stack[-1])
except StopIteration:
return None
self.index_stack[-1] += 1
return self.action_stack[-1]
def pop(self) -> None:
self.action_stack.pop()
self.iterator_stack.pop()
self.index_stack.pop()
def __len__(self) -> int:
return len(self.index_stack)
class SolitaireSolver:
"""Solver for Shenzhen Solitaire"""
search_board: Board
stack: List[Tuple[board_actions.Action, int]]
stack: ActionStack
state_set: Set[int]
def __init__(self, board: Board) -> None:
self.search_board = board
self.state_set = {board.state_identifier}
self.stack = ActionStack()
self.stack.push(self.search_board)
def solve(self) -> List[board_actions.Action]:
applied = True
action = None
while self.stack:
last_action = action
action = self.stack.get()
if not action:
if last_action and applied:
last_action.undo(self.search_board)
assert (self.search_board.state_identifier
in self.state_set)
self.stack.pop()
continue
action.apply(self.search_board)
print(f"Applying {str(action)}")
applied = True
if self.search_board.state_identifier in self.state_set:
action.undo(self.search_board)
applied = False
assert self.search_board.state_identifier in self.state_set
continue
self.state_set.add(self.search_board.state_identifier)
self.stack.push(self.search_board)
return self.stack.action_stack

View File

@@ -3,3 +3,5 @@ import os
import sys
sys.path.insert(0, os.path.abspath(
os.path.join(os.path.dirname(__file__), '..')))
import shenzhen_solitaire

View File

@@ -1,9 +1,10 @@
"""Contains tests for chain module"""
import unittest
from . import context # pylint: disable=unused-import
from shenzhen_solitaire.board import NumberCard, SpecialCard, Board # pylint: disable=wrong-import-order
from shenzhen_solitaire import board_possibilities # pylint: disable=wrong-import-order
from .context import shenzhen_solitaire
from shenzhen_solitaire.board import NumberCard, SpecialCard, Board
from shenzhen_solitaire import board_possibilities
from .boards import my_board
class ChainTestClass(unittest.TestCase):
@@ -11,70 +12,6 @@ class ChainTestClass(unittest.TestCase):
def test_sequence(self) -> None:
"""Tests a given sequence. Might break if I change the iterators"""
my_board: Board = Board()
my_board.field[0] = [
SpecialCard.Fa,
NumberCard(NumberCard.Suit.Black, 8),
SpecialCard.Bai,
NumberCard(NumberCard.Suit.Black, 7),
SpecialCard.Zhong,
]
my_board.field[1] = [
NumberCard(NumberCard.Suit.Red, 9),
SpecialCard.Zhong,
SpecialCard.Zhong,
NumberCard(NumberCard.Suit.Black, 4),
NumberCard(NumberCard.Suit.Black, 3),
]
my_board.field[2] = [
SpecialCard.Hua,
NumberCard(NumberCard.Suit.Red, 1),
NumberCard(NumberCard.Suit.Red, 4),
NumberCard(NumberCard.Suit.Green, 1),
NumberCard(NumberCard.Suit.Red, 6),
]
my_board.field[3] = [
SpecialCard.Bai,
SpecialCard.Zhong,
NumberCard(NumberCard.Suit.Red, 3),
NumberCard(NumberCard.Suit.Red, 7),
NumberCard(NumberCard.Suit.Green, 6),
]
my_board.field[4] = [
NumberCard(NumberCard.Suit.Green, 7),
NumberCard(NumberCard.Suit.Green, 4),
NumberCard(NumberCard.Suit.Red, 5),
NumberCard(NumberCard.Suit.Green, 5),
NumberCard(NumberCard.Suit.Black, 6),
]
my_board.field[5] = [
NumberCard(NumberCard.Suit.Green, 3),
SpecialCard.Bai,
SpecialCard.Fa,
NumberCard(NumberCard.Suit.Black, 2),
NumberCard(NumberCard.Suit.Black, 5),
]
my_board.field[6] = [
SpecialCard.Fa,
NumberCard(NumberCard.Suit.Green, 9),
NumberCard(NumberCard.Suit.Green, 2),
NumberCard(NumberCard.Suit.Black, 9),
NumberCard(NumberCard.Suit.Red, 8),
]
my_board.field[7] = [
SpecialCard.Bai,
NumberCard(NumberCard.Suit.Red, 2),
SpecialCard.Fa,
NumberCard(NumberCard.Suit.Black, 1),
NumberCard(NumberCard.Suit.Green, 8),
]
self.assertTrue(my_board.check_correct())
sequence = [