Worked a bit
This commit is contained in:
@@ -62,6 +62,18 @@ class Board:
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}
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self.flower_gone: bool = False
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def solved(self) -> bool:
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"""Returns true if the board is solved"""
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if any(x != 9 for x in self.goal.values()):
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return False
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if any(not isinstance(x, tuple) for x in self.bunker):
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return False
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if not self.flower_gone:
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return False
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assert all(not x for x in self.field)
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return True
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@property
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def state_identifier(self) -> int:
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"""Returns a unique identifier to represent the board state"""
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result: int = 0
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@@ -98,7 +110,7 @@ class Board:
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result <<= 5
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result |= field_card.identifier()
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return 0
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return result
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def check_correct(self) -> bool:
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"""Returns true, if the board is in a valid state"""
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@@ -1,9 +1,17 @@
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"""Contains actions that can be used on the board"""
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from typing import List, Tuple, Union
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from dataclasses import dataclass
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import itertools
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from . import board
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class Action:
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def apply(self, action_board: board.Board) -> None:
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pass
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def undo(self, action_board: board.Board) -> None:
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pass
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@dataclass
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class GoalAction:
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"""Move card from field to goal"""
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@@ -45,20 +53,22 @@ class BunkerizeAction:
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"""Move card from bunker to field"""
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card: board.Card
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source_id: int
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destination_id: int
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bunker_id: int
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field_id: int
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to_bunker: bool
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_before_state: int = 0
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_after_state: int = 0
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def _move_from_bunker(self, action_board: board.Board) -> None:
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assert action_board.bunker[self.source_id] == self.card
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action_board.bunker[self.source_id] = None
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action_board.field[self.destination_id].append(self.card)
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assert action_board.bunker[self.bunker_id] == self.card
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action_board.bunker[self.bunker_id] = None
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action_board.field[self.field_id].append(self.card)
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def _move_to_bunker(self, action_board: board.Board) -> None:
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assert action_board.field[self.source_id][-1] == self.card
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assert action_board.bunker[self.destination_id] is None
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action_board.bunker[self.destination_id] = self.card
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action_board.field[self.source_id].pop()
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assert action_board.field[self.field_id][-1] == self.card
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assert action_board.bunker[self.bunker_id] is None
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action_board.bunker[self.bunker_id] = self.card
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action_board.field[self.field_id].pop()
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def apply(self, action_board: board.Board) -> None:
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"""Do action"""
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@@ -82,6 +92,8 @@ class MoveAction:
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cards: List[board.Card]
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source_id: int
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destination_id: int
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_before_state: int = 0
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_after_state: int = 0
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def _shift(
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self,
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@@ -90,6 +102,15 @@ class MoveAction:
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dest: int) -> None:
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"""Shift a card from the field id 'source' to field id 'dest'"""
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print(f"Incoming shift from {source} to {dest}")
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print(
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*
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list(itertools.zip_longest(
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action_board.field[source][::-1],
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self.cards[::-1]))[::-1],
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sep="\n")
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print("--- GO ---")
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for stack_offset, card in enumerate(
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self.cards, start=-len(self.cards)):
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assert action_board.field[source][stack_offset] == card
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@@ -107,17 +128,37 @@ class MoveAction:
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if dest_card.number != self.cards[0].number + 1:
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raise AssertionError()
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print(
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*
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itertools.zip_longest(
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action_board.field[source],
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action_board.field[dest]),
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sep="\n")
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action_board.field[source] = action_board.field[
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source][:-len(self.cards)]
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action_board.field[dest].extend(self.cards)
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print()
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print(
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*
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itertools.zip_longest(
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action_board.field[source],
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action_board.field[dest]),
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sep="\n")
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print()
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print()
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def apply(self, action_board: board.Board) -> None:
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"""Do action"""
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self._before_state = action_board.state_identifier
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self._shift(action_board, self.source_id, self.destination_id)
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self._after_state = action_board.state_identifier
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def undo(self, action_board: board.Board) -> None:
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"""Undo action"""
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print("Undo shift")
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assert action_board.state_identifier == self._after_state
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self._shift(action_board, self.destination_id, self.source_id)
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assert action_board.state_identifier == self._before_state
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@dataclass
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@@ -73,8 +73,8 @@ def possible_bunkerize_actions(
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continue
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yield board_actions.BunkerizeAction(
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card=stack[-1],
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source_id=index,
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destination_id=open_bunker,
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field_id=index,
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bunker_id=open_bunker,
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to_bunker=True
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)
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@@ -100,8 +100,8 @@ def possible_debunkerize_actions(
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continue
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yield board_actions.BunkerizeAction(
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card=card,
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source_id=index,
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destination_id=other_index,
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bunker_id=index,
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field_id=other_index,
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to_bunker=False
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)
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@@ -142,6 +142,7 @@ def _can_stack(bottom: board.Card, top: board.Card) -> bool:
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return False
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if bottom.number != top.number + 1:
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return False
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print(f"{bottom.number} and {top.number} can stack")
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return True
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@@ -159,6 +160,8 @@ def _get_cardstacks(search_board: board.Board) -> List[List[board.Card]]:
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if not isinstance(card, board.NumberCard):
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break
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result[-1].insert(0, card)
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print(f"Cardstack {search_board.state_identifier}:")
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print(*result, sep='\n')
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return result
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@@ -167,18 +170,25 @@ def possible_field_move_actions(
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) -> Iterator[board_actions.MoveAction]:
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"""Enumerate all possible move actions
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from one field stack to another field stack"""
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my_id = search_board.state_identifier
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for index, stack in enumerate(_get_cardstacks(search_board)):
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if not stack:
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continue
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print(f"{index}: {stack}")
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# TODO: sort all substacks by length
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for substack in (stack[i:] for i in range(len(stack))):
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for other_index, other_stack in enumerate(search_board.field):
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print(f"{index} - {other_index}: \n\t{substack} \n\t{other_stack}")
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if index == other_index:
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continue
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if other_stack:
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if not _can_stack(other_stack[-1], substack[0]):
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continue
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assert search_board.state_identifier == my_id
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yield board_actions.MoveAction(
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cards=substack, source_id=index, destination_id=other_index
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)
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assert search_board.state_identifier == my_id
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def possible_actions(
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@@ -1,11 +1,77 @@
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"""Contains solver for solitaire"""
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from typing import List, Tuple
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from typing import List, Tuple, Iterator, Set, Optional
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from .board import Board
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from . import board_actions
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from .board_possibilities import possible_actions
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class ActionStack:
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iterator_stack: List[Iterator[board_actions.Action]]
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action_stack: List[Optional[board_actions.Action]]
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index_stack: List[int]
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def __init__(self) -> None:
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self.iterator_stack = []
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self.index_stack = []
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self.action_stack = []
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def push(self, board: Board) -> None:
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self.iterator_stack.append(possible_actions(board))
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self.action_stack.append(None)
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self.index_stack.append(0)
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def get(self) -> Optional[board_actions.Action]:
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try:
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self.action_stack[-1] = next(self.iterator_stack[-1])
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except StopIteration:
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return None
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self.index_stack[-1] += 1
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return self.action_stack[-1]
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def pop(self) -> None:
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self.action_stack.pop()
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self.iterator_stack.pop()
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self.index_stack.pop()
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def __len__(self) -> int:
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return len(self.index_stack)
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class SolitaireSolver:
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"""Solver for Shenzhen Solitaire"""
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search_board: Board
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stack: List[Tuple[board_actions.Action, int]]
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stack: ActionStack
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state_set: Set[int]
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def __init__(self, board: Board) -> None:
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self.search_board = board
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self.state_set = {board.state_identifier}
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self.stack = ActionStack()
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self.stack.push(self.search_board)
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def solve(self) -> List[board_actions.Action]:
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applied = True
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action = None
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while self.stack:
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last_action = action
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action = self.stack.get()
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if not action:
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if last_action and applied:
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last_action.undo(self.search_board)
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assert (self.search_board.state_identifier
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in self.state_set)
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self.stack.pop()
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continue
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action.apply(self.search_board)
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print(f"Applying {str(action)}")
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applied = True
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if self.search_board.state_identifier in self.state_set:
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action.undo(self.search_board)
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applied = False
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assert self.search_board.state_identifier in self.state_set
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continue
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self.state_set.add(self.search_board.state_identifier)
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self.stack.push(self.search_board)
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return self.stack.action_stack
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@@ -3,3 +3,5 @@ import os
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import sys
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sys.path.insert(0, os.path.abspath(
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os.path.join(os.path.dirname(__file__), '..')))
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import shenzhen_solitaire
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@@ -1,9 +1,10 @@
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"""Contains tests for chain module"""
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import unittest
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from . import context # pylint: disable=unused-import
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from shenzhen_solitaire.board import NumberCard, SpecialCard, Board # pylint: disable=wrong-import-order
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from shenzhen_solitaire import board_possibilities # pylint: disable=wrong-import-order
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from .context import shenzhen_solitaire
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from shenzhen_solitaire.board import NumberCard, SpecialCard, Board
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from shenzhen_solitaire import board_possibilities
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from .boards import my_board
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class ChainTestClass(unittest.TestCase):
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@@ -11,70 +12,6 @@ class ChainTestClass(unittest.TestCase):
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def test_sequence(self) -> None:
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"""Tests a given sequence. Might break if I change the iterators"""
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my_board: Board = Board()
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my_board.field[0] = [
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SpecialCard.Fa,
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NumberCard(NumberCard.Suit.Black, 8),
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SpecialCard.Bai,
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NumberCard(NumberCard.Suit.Black, 7),
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SpecialCard.Zhong,
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]
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my_board.field[1] = [
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NumberCard(NumberCard.Suit.Red, 9),
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SpecialCard.Zhong,
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SpecialCard.Zhong,
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NumberCard(NumberCard.Suit.Black, 4),
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NumberCard(NumberCard.Suit.Black, 3),
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]
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my_board.field[2] = [
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SpecialCard.Hua,
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NumberCard(NumberCard.Suit.Red, 1),
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NumberCard(NumberCard.Suit.Red, 4),
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NumberCard(NumberCard.Suit.Green, 1),
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NumberCard(NumberCard.Suit.Red, 6),
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]
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my_board.field[3] = [
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SpecialCard.Bai,
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SpecialCard.Zhong,
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NumberCard(NumberCard.Suit.Red, 3),
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NumberCard(NumberCard.Suit.Red, 7),
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NumberCard(NumberCard.Suit.Green, 6),
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]
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my_board.field[4] = [
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NumberCard(NumberCard.Suit.Green, 7),
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NumberCard(NumberCard.Suit.Green, 4),
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NumberCard(NumberCard.Suit.Red, 5),
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NumberCard(NumberCard.Suit.Green, 5),
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NumberCard(NumberCard.Suit.Black, 6),
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]
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my_board.field[5] = [
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NumberCard(NumberCard.Suit.Green, 3),
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SpecialCard.Bai,
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SpecialCard.Fa,
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NumberCard(NumberCard.Suit.Black, 2),
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NumberCard(NumberCard.Suit.Black, 5),
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]
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my_board.field[6] = [
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SpecialCard.Fa,
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NumberCard(NumberCard.Suit.Green, 9),
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NumberCard(NumberCard.Suit.Green, 2),
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NumberCard(NumberCard.Suit.Black, 9),
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NumberCard(NumberCard.Suit.Red, 8),
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]
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my_board.field[7] = [
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SpecialCard.Bai,
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NumberCard(NumberCard.Suit.Red, 2),
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SpecialCard.Fa,
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NumberCard(NumberCard.Suit.Black, 1),
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NumberCard(NumberCard.Suit.Green, 8),
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]
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self.assertTrue(my_board.check_correct())
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sequence = [
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